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This weekend was kind of like the last one , mostly story development for the main story.

Not much to say this weekend , i added a little animations (as you can see in the gif above) and then i added more VN frames for the main story line. I also did some debugging with the mouth plug for Maya.

It is kind of in the last steps of the main story but unfortunately the ending isn't as good as AATOFL ( i think).  This months alpha does not feature more NSFW scenes unfortunately. I hope i can built in some more of the good stuff in the next months closed beta.

Until then.. much work is still ahead of me >_<
(but i can see the light on the other side of the tunnel)

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Comments

Dubsington

In fairness, a lot of games have endings that is not as good as AaToFL..... and it make sense a guy wrapping up a research project is less dramatic than someone escaping a forgotten secret base. Why are you unhappy with it? Do you need more time to work on the writing, or is it just the best you can wring out of the situation? Not sure what your ending is obviously, but there is certainly drama that could happen-- maybe the pirates want to detonate their forgotten base, and there is a limited time to escape and for whatever reason not all the girls can come with....

Kerni (edited)

Comment edits

2022-10-16 09:09:48 I kind of want to have the ending relistic and a little bit fci fi at the same time so the ending is not really dramatic (except one scene in the last bunker). Otherwise it is more moral decision and a question of *Was it all just planned from the start* Uff.. i ihope i can make a better story in my next game. For this one it is too late &gt;_&lt;
2022-02-28 22:01:14 I kind of want to have the ending relistic and a little bit fci fi at the same time so the ending is not really dramatic (except one scene in the last bunker). Otherwise it is more moral decision and a question of *Was it all just planned from the start* Uff.. i ihope i can make a better story in my next game. For this one it is too late >_<

I kind of want to have the ending relistic and a little bit fci fi at the same time so the ending is not really dramatic (except one scene in the last bunker). Otherwise it is more moral decision and a question of *Was it all just planned from the start* Uff.. i ihope i can make a better story in my next game. For this one it is too late >_<

Dubsington

That actually sounds pretty cool. I'm kind of glad you went low-drama, Milky Ways is a relatively chill game and a explosive ending wouldn't fit well. Given that you *always* think your games stink no matter how amazing they are, I'm going to go ahead and assume you're wrong on this until I see for myself :-P