Debug weekend (Patreon)
Published:
2017-09-22 16:48:01
Edited:
2017-09-22 16:50:22
Imported:
2021-02
Content
This weekend i *hope* i can make a new beta for the beta tier tester. The very first thing i need to to is to make a quick playthrough in editor mode , then i will copy the whole project for safety reasons then i will compile it and make another quick playtrough with the compiled version.
I will try to erase all bugs i encounter during my playthroughs but since just make a very very quick playthrough i will not see every bug so i hope i can count on my beta tester guys. Furthermore this beta is also the next public release canidate and i will make a pool one week after upload if the version has enough content is at least mostly bugfree , so i can transform this beta into a public version.
To be honest , i guess i just wanted too much with the towerdefense game and with the associated events since i made tons of new animations for this one event and it took much time away(Xcross table >_<). The towerdefense event will be a unique event in the next beta (and also the chastity trail stays unique in storymode for now) since it just cost more time to make a generic event out of this and my last public release was in march.
I hope i can make a generic event out of these two minigames in the future but for now i will keep them unique.
I will try to erase all bugs i encounter during my playthroughs but since just make a very very quick playthrough i will not see every bug so i hope i can count on my beta tester guys. Furthermore this beta is also the next public release canidate and i will make a pool one week after upload if the version has enough content is at least mostly bugfree , so i can transform this beta into a public version.
To be honest , i guess i just wanted too much with the towerdefense game and with the associated events since i made tons of new animations for this one event and it took much time away(Xcross table >_<). The towerdefense event will be a unique event in the next beta (and also the chastity trail stays unique in storymode for now) since it just cost more time to make a generic event out of this and my last public release was in march.
I hope i can make a generic event out of these two minigames in the future but for now i will keep them unique.