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Camera version: v1.0.5
Released on: 24-jul-2023
Compatible with: Spider-Man Remastered or Miles Morales, Steam
Documentation: https://opm.fransbouma.com/Cameras/spider-man.htm

Features:

  • Full, unlimited camera control (gameplay, cutscenes, photomode)
  • Controller or mouse/keyboard control over the camera
  • Field of view (FoV) control
  • Tilt
  • Game pause / framestep / Gamespeed control
  • Camera paths
  • HUD toggle
  • DOF toggle / Lens effects toggle (Miles Morales)
  • All aspect ratio's supported
  • Sharpening control
  • Higher LODs
  • Better sun / ambient light control
  • Photomode range removal
  • Photomode light range removal
  • Hotsampling (resize the game window to any resolution)
  • Configurable input interpolation for smooth camera movement/rotation/fov zoom in/out

Changelog:
v1.0.5:
- Added: Ability to configure which gamepad trigger is used for moving camera up/down
- Added: Ability to configure which gamepad stick is used for rotating/moving the camera (for left-handed users).
- Added: Keybinding for appending a new node after the active node on the current path
- Added: Keybinding for deleting the current path
- Added: Keybinding for deleting the active node on the current path
- Added: 3 camera position save slots (Ctrl-F1/F2/F3 to store, F1/F2/F3 to recall) when the camera is active.
- Added: Camera shake controls in both manual movement (for hand-shot videos) and camera paths.
- Added: Support for the IGCS Connector for Reshade support per camera path node.
- Added: Mouse sensitivity slider for people using high dpi mouse devices
- Added: Shift / Shift+Ctrl are now usable on the sliders to have them move slower and even more slower
- Added: The mousewheel can now be used on the sliders to move the value.
v1.0.4:
- Updated so it's now also usable with Miles Morales
v1.0.3:
- Fixed: a potential loss of gamepad input when the camera was disabled.
- Changed: applying the fast movement multiplier doesn't affect rotations anymore.
- Added: When closing the client when the game is still running, you're now asked whether you actually want to proceed.
v1.0.2:  
- Fixed for game patch 1.824.1, released on August 25th
v1.0.1:  
- The HUD toggle keybind was still present while the HUD toggle is done with a shadertoggle.
- Fixed the addon support so it now properly reports the right FoV (in degrees) and up/right/forward vectors so MSADOF nerds can finally use their beloved DOF too :P
- Added a Sharpening slider to tone down the in-game sharpening (or if you prefer: crank it up even more!)
- Fixed the issue where enabling higher LODs could force NPCs to T-Pose
v1.0.0: First release

Comments

Daniel

Hi... When I start the camera tool the game image turns in to a dark red tone... any idea what may be causing this ?

Otis_Inf

No idea. Which game btw (MM or the original one), latest official steam version (so not a pirated version) ?

Anonymous

Is there a tutorial? I bought it but I don't know how to use it.

Otis_Inf

Please click the 'Documentation' link in the post above, it brings you to the documentation how to use it (It also has a readme.txt file, you could also read that)

Cameron Wimberly

hello how do i countinue playing whille in camera mode like jump or run

Otis_Inf

https://opm.fransbouma.com/faq.htm#i-want-to-move-the-character-when-i-enable-the-camera.-how-do-i-do-that

Orangebowl

Hey, every time I press the "inject DLL" button, the client keeps closing on me. Any idea as to why that keeps happening?

Otis_Inf

Might be your virusscanner, as the client injects a dll into another process and virusscanners don't like that. Try to exclude the folder you have unpacked the camera zip in, in the virusscanner you have.

Orangebowl

Thanks a lot! Excluding the folder did the trick and it works great now

Anonymous

Does this work with the epic games version

Otis_Inf

no idea, but haven't heard anything about it not working with the epic version but haven't tested it

Anonymous

well i'll be the first one to test it i hope it works

Anonymous

Hello everybody, I am new to this kind of stuff and I'm having a hard time using the camera path for cinematic swinging/gameplay. Is there a tutorial for this? Thank you in advance.

Otis_Inf

https://opm.fransbouma.com/camerapaths.htm Use https://opm.fransbouma.com/camerapaths.htm#playback-tied-to-the-players-location-optional

Ron Arslan

Thanks for the MM update!