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Camera version: v1.0.24
Released on:  05-jul-2022
Compatible with: AC Valhalla v1.5.3+, UPlay / UPlay+ / Steam / EGS versions
Documentation: https://opm.fransbouma.com/Cameras/acvalhalla.htm

NOTE: If you're using BitDefender anti-virus it's likely its AI will flag the normal zip with a false positive, so I've also added a debug build of the same code which it doesn't flag as 'bad'. Neither are bad, but BitDefender's AI is too stupid to understand that.

Features: 

  • Full, unlimited camera control (gameplay, cutscenes, photomode)
  • Controller or mouse/keyboard control over the camera
  • Field of view (FoV) control
  • Tilt
  • Game pause / framestep / Gamespeed control
  • Camera paths
  • HUD toggle
  • Time of Day control
  • Fog control
  • Hotsampling (resize the game window to any resolution)
  • Cutscene DOF removal
  • Pillarbox/letterbox removal in custom aspect ratios
  • Wind control
  • Make Eivor invulnerable
  • Wetness control
  • Higher Level of Detail selection
  • Hide cloud shadows
  • Higher resolution for shadow  maps
  • TAA jitter fix so no more blurry foliage when pausing the game
  • Photomode range removal
  • Configurable input interpolation for smooth camera movement/rotation/fov zoom in/out

Changelog:
v1.0.24: Fixed: Gamespeed was still broken since 1.5.3. Should be fixed now
v1.0.23: Fixed: The previous update didn't anticipate on the 'is paused' flag being in another location since v1.5.3 of the game so unpausing the game after pausing it didn't work.
v1.0.22: Fixed: Updated for game version 1.5.3.
                Added: Camera movement/rotation/fov interpolation factors. These factors can be used to make the camera movement/rotation/fov be interpolated over multiple frames so you can get smooth camera movement, rotation and fov zoom in/out for videos without the need for camera paths.
                Added: Support for the IGCS Connector so you can create automated horizontal panoramas and lightfield screenshots.
v1.0.21: Fixed: Updated for game version 1.5 and the release now includes all files. Sorry about that!
v1.0.20: Fixed: Updated for game version 1.4.1
v1.0.19: Fixed: Updated for game version 1.3.0.
v1.0.18: Fixed: Updated for game version 1.2.2.
                Changed: Added faster, and better scanner for AOBs.
v1.0.17: Changed: Updated the playback / camera movement to be in sync with the framerate so it's now as smooth as it can get.
        Changed: Updated the byte scanner with a newer version so it should be more reliable
v1.0.16: Changed: Internal system now runs on a faster loop so playback/camera control should be smoother. You might want to fine-tune the configuration of the camera a bit
Fixed: Resolution calculations for the hotsampling resolution tree now always fit on the monitor for the 1x variants.
v1.0.15: Added: Constant speed path playback.
        Added: Ease in for controller input so it's more smooth and easy to control in live recordings
        Added: Ease in/out for path playback is now optional
        Added: Hotkey support for replace / insert new node on path.
        Added: When a playback parameter is changed in the camera path window, the value is now send to the dll so it's also used when starting the playback with the keyboard/controller (except the 3 second delay).
        Added: When the camera path playback is stopped, the 'active' node is now the last node passed.
        Fixed: 90 degrees tilt rotation / reset through the keyboard.
v1.0.14: Added: Start delay for playback, unpause game at playback start, gamespeed control for path playback, double click sliders now resets them to their default value.
                Removed: Gamespeed recording per path node.
v1.0.13: Added: Option to play back camera paths relative to the player location.
                 Added: 0.75x resolutions to all aspect ratios in the hotsampling resolution tree
v1.0.12: Fixed: Various fixes in camera paths

Comments

xenoseven

oh nvm its not a problem in cutscenes u can just ecs to pause and hide ui to take pics :)

Ron Arslan

What's the difference between the regular one and the "d" one? I can't find it in the notes anywhere.

Otis_Inf

It's at the top of the post, it's teh debug build for the people who have the AI of their virusscanners think the dll contains a virus (which is a false positive but what can you do... :( ). These ML driven scanners don't trip over debug builds for some reason

DeathStalker

Hey, I just wanted to thank you for actually being able to remove the cloud shadows because THEY DROVE ME CRAZY each time I tried taking photos. You're a legend!

Otis_Inf

hehe :D Thanks, yeah they drove me crazy as well! Waiting for the right cloud shadows, then it starts to rain or other things go bezerk and the moment is gone... Glad I rechecked that memory block to see if I could find them

Anonymous

Indeed, this is a feature that every photomode needs to have in the future. It spoils me.

Anonymous

Hi ! Is it working for Siege of Paris ? Can't wait to download it :)

abdlsnfr

Hello Frans, does it work with 1.3.1 update?

Cosmic71

Hi Frans i need if possible the old camera that works with Game Version: 1.1.2 is possibile? Thank you!