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Camera version: v1.0.6
Released on: 25-apr-2024
Compatible with: Horizon Forbidden West v1.0.38+, Steam
Documentation: https://opm.fransbouma.com/Cameras/hfw.htm

Features:

  • Full, unlimited camera control (gameplay, cutscenes, photomode)

  • Flexible camera shake for handshot videos and camera paths

  • Controller or mouse/keyboard control over the camera

  • Field of view (FoV) control

  • Tilt

  • Game pause / framestep / gamespeed control

  • Camera paths

  • Time of Day control

  • Flexible Lookat Control in photomode

  • Weather control (Precipitation, wetness, temperature, wind speed/direction, blend factor)

  • DoF control (normal gameplay, cutscenes)

  • Disable lensflares

  • Make Aloy invulnerable (for action shots)

  • Engine LOD overrides

  • Configurable input interpolation for smooth camera movement/rotation/fov zoom in/ou

  • HUD toggle

  • Exposure control

  • Gameplay FoV Control

  • Photomode: no more range limits

  • Configurable keybindings / gamepad bindings

  • Hotsampling

Changelog:
v1.0.6:
- Added: Over-exposure control in normal gameplay, to control the brightness in e.g. bright sunlight, as white surface can become overly bright and lose all detail
- Added: Gameplay FoV factor control. The in-game fov factor is really a percentage of the core FoV (which is 70 degrees), so a value of 25 is 125% that value. The tools now offer a way to set this to a value up to 200% (or down to 1% if you fancy to be that close to Aloy's shoulder in her journey) or anything in between.

v1.0.5:
- Fixed: Fixed for game patch 1.3.55

v1.0.4:
- Changed: Changed the frameskip so animations don't stall after a few presses of the frameskip key, the previous one (the engine's own frameskip) stopped animations after a few frames, causing frozen characters

v1.0.3:
- Fixed: Time of Day wasn't reset to the original value when it was disabled in the client in all cases.

v1.0.2:
- Fixed: Specifying a gamespeed higher than 3 would result in the tools clamp it back to 1.0 due to an incorrect range specification
- Fixed: The shake factor wasn't properly tuned to the worldscale used in the engine, causing the camera shake to be very high even with low shake values.
- Added: Added fog, haze and godray settings

v1.0.1:
- Fixed: The near-plane value set by the tools is too low, mountains far away will show glitches because of it. The value is now set a little higher (but still lower than the game default)
- Added: Added a shadertoggler ini file to hide the Skip / Pause remarks popping up on screen (Del) and also local fog/leafs/flies/pollen (Caps lock)
- Fixed: The pose slider for the photomode was using the HZD range, but there are more poses in this game, so the range needed to be adjusted
- Fixed: Changing the Time of Day when the photomode was active didn't work past the prologue.
- Fixed: Pressing Ctrl or Shift in the photomode moved the camera up/down causing the lookat to change and ruining a pose set through the tools.

v1.0.0:
- General: First release

Files

Comments

Justin Baptiste

is there any way time of day can be unfrozen when haze density and fog density is at 0?

Otis_Inf

these have no relationship with each other, time of day is paused when you enable the override in the tools, whether fog/haze are 0 or not 0

Light_Fury

I cannot get Aloy to change the poses, in the sense of turning her torso or head or eyes, the command does not produce an effect. What could be the problem?

Otis_Inf

You have to enable the lookat feature in the photomode, as described in the documentation (link at the top of this page)