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You are the Patreons that  are currently getting beta builds for La Douche, SexyRunner and Villain Simulator. I need to do some alignment in my priorities so I can make everyone happy.

Question: 

On which project should I spend most of my development time??


Maybe the answer is abvious, but still want to make sure.  And anyway, you will benefit from any vhoice really because you are getting the 3 games.

Thanks for helping me out getting this clear!

Comments

Anonymous

Which one will get interactivity first? Watching is fun, but some kind of interaction is needed. Villain Simulator seems far less developed than LD

ZnelArts

By interactivity you mean use the wand controllers to interact? La Douche has that already. Something I forgot to mention is that La Douche is still my test canvas, most of the modules I develop for it are easily reused for The Villain Simulator. For example it should be easy to port the boob interaction system to The Villain.

Anonymous

Most adult games used canned animations and miss the most compelling use of VR with touch. Touching any part of the body, skin deformation, and so on. Moving a toy around, poking and exploring.

ZnelArts

I know what you mean, I have done a lot of research about that. Full body skin deformation is not an easy topic, I will continue researching, but I dont want to spend months on that research and pause all feature development. Instead I will do iterations that each one will get a litle bit closer to a good interactive experience.

Anonymous

Its already a good experience, didn't mean to criticize, just wondering if assumption was correct that its difficult but that devs understand that's the killer app.

ZnelArts

We do understand, between devs that do things similar to this one, it feels like a contest in which the one who develops the best soft body deformation system is the best. Some are using some amazing technology but that is supported only by one GPU brand, leaving the others without the feature. Some others have a dedicated 3d vertex programmer who is making wonders, but at a slow pace. Some are friendly, some are Sharks. It is very fun tho, this is a challenging topic even for Professional Game Studios, I have not seen one getting it perfect. btw, critic is good, I apreciate it.

Anonymous

La Douche! With posession mode =)))))))

Anonymous

What are the goals for each "game"? I'm in it for the VR, so SR is lowest on my list. Then again if you focus on that you get rid of it altogether.

Anonymous

I say put SR on the back burner and just go all out on LD and port to VS as you make the features stable, but really just keep up the great work.

ZnelArts

Goals, well they are not fixed and will increase in scoope as Im getting feedback and ideas. So far for the immediate future in LD I plan to develop the possession mode, and a few more characters and better interaction. For the VS Im planning to add the minimum functionality to interact with the characters in VR, then I will just be adding more characters.

Anonymous

I only bacame your Patreon for TVS