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Straight road to the demo!

I am aiming to get a prototype demo out by Christmas, but I am not sure if it will be complete this month, because there's a lot of text/logic and graphics to be done still. However I am doing really fast progress by adding prototype graphics where they are needed.

I've been working on squashing any remaining bugs on my backlog and also drawing more prototype graphics such as Inventory Items.

I worked more on the plot of the game, and added a nice introduction sequence, also adding quite a few new locations on the map!

There is also a Skip feature available which will show a Skip button during lengthy, text-heavy scenes. Pressing it will skip to the next important decision to be made or outright skip the scene.

Finally I am not sure if I will add small animations still but I added the ability for the SplashMedia feature to support animations just in case.

We also redistributed the workload with Siren. Since we need a consistent artstyle we decided for me to handle all of the graphics, Siren will help with cleanup and poses, and I'll do the coloring and final touch-ups. This will help me immensely.

Thanks for your patience! Hope it is shaping up nicely!

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