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Next Update News from lead programmer Ursa Senior

We hope you're enjoying the first Summer Update!

This update adds 8 new enemy units, new dungeon travel features, new visuals and a wealth of improvements.

We are happy to announce our commitment to another four (4) HD sex scenes

  • We can now confirm that work has begun on HDs for Orchid - with Sieger to follow!
  • Both characters will have a scene with Evan & Eve each

What can I expect in Summer Update part 2?

  • All Ability Skill Ranks for playable combat units
    • You can finally spend those skill points from levelling to improve your combat abilities
  • Monster Migration system replaces the Dungeon Reset system
    • This will become the framework that changes dungeon mobs & possibly more in the future
      • This first iteration add the new Holstaur & Wolf units throughout the dungeon based on migration schedules

When can we play the Summer Update part 2?

  • We hope to get this ready in a few weeks - with test builds appearing sooner
    • Ability ranks are in their final stages of internal review
      • Migration system development is > 50% complete

Was anything dropped from the roadmap?

Not at this stage!

  • An overhaul of Tro's Lab and some early Savannah floors have been pushed back until after the Monster Migration feature update
  • We believe this is important to fix older dungeon content - especially visual & functional issues - and also provide a framework for using Katarina Station as a quest hub within the dungeons
  • View our development roadmap, and path to Cloud Meadow's launch here: [ https://www.cloudmeadowgame.com/road-map/ ]

What else are you working on?

  • New HD sex scenes in addition to Minerva & Kellam HDs!
  • Here's how we plan to roll out that content in the future:
    • Minerva will have a small self-contained questline
      • Takes place across the Savannah & Forest in 3 stages
        • Includes various conversations getting to know her, a matchmaking-style sprite date scene & the full HD sex scene
    • Kellam's content is still in planning stages and will likely follow a format unlockable via quest sequence

What about behind the scenes?

  • Art team has been grinding out content:
    • Building the Forest dungeon's first zone
      • Creating environmental assets for the forest biome - such as wild crops not seen before
      • Working on UI/UX improvements for combat, to make it more readable and exciting
      • Creating emotes/expressions for dialogue characters
  • Writing team has been hard at work:
    • Expanding & revising early Savannah to become a better intro to the dungeons, with added quest-worthy content
      • Completed the story introduction sequence for Kiram - the 10th & final recruitable NPC
      • Bridging Kiram's sequence with the introduction to the game's 2nd major story arc that leads into the Forest after the Poacher fight
  • Animation team are full speed ahead on the new HD sex scenes!

If you have any questions we are always readily available in the following places:

Introduce yourself, discuss the game or send bug reports directly under the eyes of developers - in our very own Discord [ https://discord.gg/cloudmeadow ]

Drop in on our Livestream where Artists, animators & programmers work daily on Piczel [ https://piczel.tv/watch/Spurple ]

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Comments

Anonymous

Keep up the hard, diligent, work you all! Thanks for staying with this great game!

Anonymous

Keep it up! You all have made a fantastic game that Im happy to stick with and see thrive!!

mat waren

sweet.