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We've talked about the Training Hall before, but some things have come to be apparent as we were designing the way battles happened. It is impossible for us, in a timely manner, to code the battles in such a way that they can just happen on the normal map.

So instead we're using battle screens, you'll run into foes on the map, and then you'll be moved to an entirely separate instance of functions, unique to the location you're in.

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