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It’s that time again! Ursa’s brought us the latest state of the game address and how things are planned to play out on the back end going forward now that our last big project is done, and a massive amount of programmer resources have been freed up as a consequence!

Two important notices first:

'XUnity.AutoTranslator' is an unsupported modification which breaks the game.

At this time it appears AutoTranslator causes unavoidable errors & possibly corrupts save files.
Steam players have been reporting errors such as 'Collection does not contain entry with data', which are caused by this modification.
I recommend players who have installed AutoTranslator to uninstall the modification/reinstall the game into an empty folder, and load an earlier save from before they began using the modification.
Cloud Meadow does not support modifications at this time.

New 'High Definition' sex scenes are being developed again!

Previously we've made very confident statements that all HD sex scenes that were planned are fully completed, and that no more are planned.
Over time our circumstances have changed and under the guidance of our animation lead LucidLemonLove, the animation team is now significantly ahead of schedule.
After much deliberation we've decided to allocate the creation of a limited number of new HD sex scenes, starting with select few NPCs from Cloverton.

What's been happening since the previous major update?

As you know, the long-anticipated conclusion to the Savannah Dungeon zone went live on the 24th of October after a lengthy internal review process.

Development on the final Savannah floor has been a long time coming; we hope you can enjoy the content and the end of what will be the main storyline's first act.

With this major piece of content completed, there are several ways the dungeon content will unfold in the future;

  • When dungeon development changed hands in Q2 2020, numerous things were left unfinished. The first 3 floors will receive visual and structural changes, as well as improvements & fixes to visual issues such as incorrect layering, as well as upgrading everything to our new visual standard
  • The Poachers were meant to be more of a driving force in the Savannah's story arc, so there are plans to retroactively give them an appearance over many of the previous Savannah floors; what could they be up to?
  • We've been collecting feedback over which parts of the dungeon are most difficult to progress, especially when it comes to difficult navigation or vague quests. There are plans to streamline these painful parts to be a better experience, especially for newer players
  • We want the questfaring player to have more things to do - Katarina Station is determined to become a quest hub for optional content taking place in the dungeons, including vendors, NPCs and more

What else are you working on? How about…

Taking lessons learned from Savannah development, the next dungeon area - Forest - is slated to be a departure from the usual linear dungeon format.

We've revised the structure of the upcoming Forest areas to make better re-use of areas, as well as segmenting development in an effort to shorten development time between dungeon content updates. More on this will unfold next year.

We are still revising the design stages of our next major content update; the Brownie Caravan; a recurring calendar event that will occupy a fairgrounds nearby to Cloverton.

  • Kaleida will be recruitable from this event. Kaleida is one of the 10 major NPCs that can be utilized in combat and will eventually become a romanceable companion.
  • For players that are already familiar with Kaleida, her combat toolkit will receive a significant overhaul
  • New unique vendors & storytellers for the lore fans
  • New consumable item recipes to craft
  • New minor NPCs to share a tent with

Behind-the-scenes:

Our tireless development team have been hard at work studiously rebuilding, replacing & improving tools & backend systems to support the better, faster creation of new gameplay content. When these major systems are complete, anticipate we can fully utilize our programmer output to serve content-driven updates.

  • Something that we've noted as sorely missing is a lively town. With the empowerment of our recently-completed internal dialogue scripting tool, we aim to give Cloverton NPCs a breath of life and more activities to grant the player in the non-dungeon portion of the game
  • Meanwhile in the world of combat mechanics, soon you will finally have the ability to rank up your party's ability skills - offering better power, utility and sometimes even transforming the ability entirely

If you have any questions we are always readily available in the following places:

Files

Comments

Sleepnir

Exciting stuff to hear on several fronts, thanks for the roadmap

Anonymous

Hot springs to share with NPCs and our monsters would be a nice addition in my opinion. I can't wait for the rest of the game! Anyway good job!

Anonymous

I think instead of adding new scenes with new NPCS you should go back and do more scenes with monsters, as well as some new scenes with NPCS once you reach a certain relationship level.