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A small hotfix, final stages of internal testing for Floor 8 and the end of the poachers arc is on going now, and absorbing the majority of our time.

Installation Instructions can be found here.

The code for this month can be found here. 

Changes

  • Improved CombatReward and Matchmaker Event animations

Fixes

  • Fixed a bad tooltip in the album
  • Fixed issue where children could improve the grade of a parent’s species trait

Comments

Anonymous

Hey, I had a question on the process that you use while making your game. So, I am currently in the first stages of developing my own game and the style is sort of related to this game in at least the camera's perspective. Anyway, I was wondering if you use tile maps/tiled pieces in your environmental design or if you draw everything all together in one image. And if you do use tile maps, how do you get the perspective correct/get tiles where they are supposed to be? If you could answer this, that would be a tremendous help

Anonymous

hi, I'm sorry this is a few days late and I missed the livestream, but may I make a suggestion? While I was exploring, my character got stuck behind the party members and in a corner, so no matter what I couldn't get out and I had to reset everything. Could a code to reset character position be placed in? Or, something more simple: make the party members have no collision with the player character, so that you can easily walk through them in case of being cornered?