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Hello again, farmers

If you missed my last post, go read it now! 

I covered:

  • What's coming in the next Savannah dungeon floor update
  • Hints on an entirely new dungeon zone
  • Talk about improvements, fixes, major story events and more
  • Preview images inside


Link on Steam: [ https://store.steampowered.com/news/app/1223750/view/3326486390777794406 ]

Link on Patreon: [ https://www.patreon.com/posts/heres-whats-to-68396932 ]


What's good?

For your informative entertainment, i've generated a timelapse video of our programmers - past & present - working on the project over the years.

This video also contains some unreleased music from the game, composed by our very own Cilantro.

[ https://youtu.be/SJmszJW-JbQ ]


What's been happening since the last major update?

  • The hefty Savannah Floor 8 is currently having the finishing touches applied before it enters internal review
  • Assuming review goes well, the new dungeon area will be playable very soon™ indeed.
  • This area will also include a couple of new unique consumable items - including one that can grant a monster of your choosing the pink 'Mermaid' palette

  • Programming work on combat ability levels are underway 
  • Players will be able to gain a 'rank up' for their ability skills at a rate of one rank per level, to spend on an ability belonging to that unit
  • Rank levels include a range of combat boosts from extra damage, strong DOTs, multi-target hits and sometimes transforming the effect of a unit's attack entirely
  • Putting the 'cloud' in Cloud Meadow, the pending skybox improvements will become a more vibrant, living & breathing backdrop for the animated world of Cloud Meadow
  • Clouds that move, responds to changes in weather and breathes some life into the world
  • Also frees up some texture memory


Behind-the-scenes:

  • Working hard on refactoring the existing quest system
  • This is perhaps the single most essential framework improvement to support content-driven development for the rest of the game's lifespan
  • We know that have a main town full of NPCs that don't quite feel alive, a farm that players are often confused by & a dungeon that updates too infrequently to be the main focus of the game's content
  • However, once we've got this out of the gate, we can begin properly transforming Cloud Meadow into the more immersive & compelling experience we intended it to be


What else are you working on? How about...

  • In case you missed it, check out our version 1.0 feature roadmap - we'll keep updating it as stuff gets done [ https://www.cloudmeadowgame.com/road-map/ ]
  • I'll keep making these public posts at regular intervals, you'll get to hear about it


If you have any questions we are always readily available in the following places:

Files

Cloud Meadow project time-lapse 4th August 2022

Music by Cilantro: Emerald Saintsfest Giant's Causeway Home By Night (excerpt) This video shows file changes made in the Cloud Meadow game's repository by programming contributors spanning from 27th July 2016 to 4th August 2022. Created with Gource and ffmpeg 0:00 Wilson Wobbletop creates Patreon build & Alniarez joins 0:24 Kodex Kommander joins 1:13 Ursa Senior joins 3:32 Steam Early Access launch v0.1.0.0 4:01 Dwarf2500 joins 5:58 iLEWD joins 6:49 Development continues towards the future...

Comments

YourMagnet_adult_version

You really put in a lot of effort and do your best, I love everything you've been working on recently, I'm sure you'll have something to show and share soon!

NotR

Not to undervalue the rest of the game, but I really like the story and combat. I'm very excited for the new dungeon.

Anonymous

OMG yEAAAHHHH

Franklin Smith

been looking for that pink pallet for the monsters