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This build represents the first in a wave of focused attempts to balance combat to keep it feeling comfortable yet challenging.

Installation Instructions can be found here.

The code for this month can be found here. 

Changes

  • Updated monster value calculation.
    • Value/Penalty of traits is increased (and fixed)
    • Value now scales with domesticity (<50 worth less. >50 worth more)
    • Total value now starts at 50% and increases to 100% as a monster nears it’s graduation date
  • Updated the incubator tutorial to avoid sequence breaks. Jubelle now “holds” the egg until you interact with the incubator
  • Now preventing random merchants from appearing in town until the tutorial is complete to avoid issues with unintended transactions (like selling the egg from Montalvo)
  • Player can no longer sleep during tutorial, while Jubelle still has tasks to complete for that day
  • Disabled accuracy, so all abilities will hit 100% of the time
  • DOTs will now do a minimum damage equal to their percentage. I.e. A 10% poison will now do a minimum of 10 damage each tick.
  • Lowered enemy scaling based on level by 15%
  • Lowered enemy scaling based on current floor by 17.5%
  • Lowered enemy extra stamina scaling by 75%
  • Lowered the Cat Boss’s Ora Ora Ora attack damage multiplier from 2x to 1x
  • Lowered the base damage of Ora Ora Ora from 20 to 10
  • Lowered the Cat Boss’s Healing with Cat Lick from 5% to 2% per buff stack absorbed
  • Cat Boss’s zamboni summoning passive now has a 1 turn cooldown
  • Increased the Cat Boss’s stamina from 70 to 100
  • Decreased the Cat Boss’s Physique from 80 to 50
  • Increased the self stun chance for the Drunken Pirates Healing Brew from 5% to 100%
  • Increased the stun chance for the Drunken Pirates Full Brew from 1% to 20%
  • Lowered the healing multiplier for the drunken pirates abilities from 2x to 1x
  • Lowered the Drunken Pirate’s Physique from 30 to 25
  • Lowered the Drunken Pirate’s Stamina from 30 to 25
  • Increased the Holstuar’s bull rush attack multiplier from 1x to 2x
  • Increased Cat’s minimum Stamina from 10 to 15
  • Decreased Cat’s minimum Intuition from 20 to 15
  • Increased Demon’s minimum Stamina from 10 to 15
  • Decreased Demon’s minimum Intuition from 10 to 5
  • Increased Harpy’s minimum Stamina from 10 to 15
  • Decreased Harpy’s minimum Intuition from 10 to 5
  • Increased Lamia’s minimum Stamina from 10 to 15
  • Decreased Lamia’s minimum Intuition from 20 to 15
  • Increased Jaero’s starting Stamina from 10 to 15
  • Decreased Jaero’s starting Intuition from 20 to 15
  • Increased Fio’s starting Stamina from 10 to 15
  • Decreased Fio’s starting Intuition from 25 to 20
  • Brontide’s Disarm ability now inflicts the Disarm debuff (reduced damage) instead of stun

Fixes

  • Fixed issue where party members weren’t being cleared when returning to town. This fixes a related issue if one of those party members is subsequently removed from the farm (sold, graduated, unhappy)
  • Fixed missing icons in guidebook
  • Fixed Female Centaur x Crab sex swapping palettes on the farm
  • Fixed issue with transparent monsters on the farm
  • Fixed closet UI not having a character limit for renaming the player
    • Existing saves truncated to current limit (10 characters) on conversion
  • Fixed unintended input handling (enter/spacebar opening menus, joystick input being read)
  • Fixed issue where monsters located barn could fail to find a sex spot, triggering related exceptions when interacted with
  • Fixed issue where Jerikan (monster merchant in town) was not preventing player from hiring monsters when farm was full
    • These extra monsters (which cause exceptions on the farm) are removed during conversion
  • Fixed issue where player’s could purchase/hire when they did not have enough Korona (going into infinite debt)
    • All debt is being erased (korona set to 0) during conversion to this version
  • Fixed issue where monsters in merchant stocks (Jerikan) were not initializing correctly, which could cause exceptions when viewed to purchase
  • Fixed bug with leaving input field blank on transaction and cooking menus
  • Fixed bugs with inventory updating for new items gained by working monsters (time passed with manual refining)
  • Fixed issue where exception triggered during new save data initialization would soft-lock the game during load (prevent loading screen or exception dialog from appearing)
  • Fixed issue where player could sell breeding monsters to Montalvo, triggering an exception on load, or when returning to farm
    • Only idle monsters are now able to be sold (can’t be sleeping, working, pregnant, etc)
  • Fixed issue where inventory window didn’t block clicking on menus behind it (could interact with party select window behind it)
  • Fixed issue where usable inventory items (like bundles) would not be cleared when stack was used up
  • Fixed female holstaur idle animations being the wrong directions
  • Fixed the storm clouds on the farm and in Cloverton
  • Fixed bug with resolving active ingredients for a selected recipe when recipe needed to start with a mix of qualities, to be able to cook (would show as 1/0)
  • Fixed hatching tutorial event triggering when the player didn’t have enough room on the farm to hatch an egg, which was soft-locking the player on the farm
  • Fixed bugs with Chimera passive traits
  • Fixed Steam players stuck in “god mode” (since accidentally given access to menu, and after update, can no longer turn it off)
  • Fixed issue where special patreon contest monsters were not initializing their base stats

Comments

Anonymous

Very interesting, can't wait to try this out!

Ryan Drakel

Well.... I've tried it but it's been causing catastrophic computer freezes, forcing me to hard-boot whenever I get into a fight.

Daniel Turner

i'm loving this game so far

Ryan Drakel

Windows 10 Processor is an AMD FX-6300 6-core processor, 3.50 GHz 32 gigs of ram (24 gigs usable) 64 bit operating system, x64 based processor I just don't understand why the game is causing my *ENTIRE* computer to freeze up and force me to hard-boot... I just don't get it! It's not an intensive, demanding game. Maybe it's trying to load something wrong?

CloudMeadow

I think our programmers have run into this issue before. Make sure all of your video drivers are 100% up to date. If the issue persists come ask in the bug reports channel on our discord.

Anonymous

don't go Nerfing the baddies... It takes away the since of accomplishment. the game was really difficult up until you find the dead wizard and beat the boss monster, to get the genetic compiler thing. then the player is just OP...