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The Scourge class will be ready soon and should be at the beginning of December, which means you'll see her in a few days.


Production status.

1. Bloody Mary's illustrator said she was revising what needed to be reworked, but it seemed a little slow.

2. Sleeper class currently has no new illustrations, and believe me, I'm as anxious as you are.

3. New Trinkets Pack is currently in the design phase, and there are still some art and procedural aspects of the implementation that need to be tested.


No new characters planned for now.

The next step in December is the production of Abigail class and the preparation of the public beta.



Maintenance plan.

(There will be duplicate content with previous issues, easy to record)

1. sound effects and voiceover support for Orca (Warlock class), in progress. Sound effects have been completed and updated, the voice acting for this character is waiting for subsequent updates.

2. Voice support for Tiamat (Mesmer class) and the addition of the last few illustrations, in progress. The new illustration is finished and waiting for the programmer to follow up.

3. Copywriting updating for the shambler, icon optimization. To be determined

4. Add some updates to Deovolente (Lilith class) in the files of Tiamat (Mesmer class), including quirky effects and new lines, etc.

5. text additions and sound effects added for Livia class. Sound effects have been updated, waiting for the text.

Comments

GhastRiv

Livia's data design is completely referenced to the original game, and may be slightly stronger than the original character. The design is intentionally aligned with the original game environment, partly out of the preference of the character skill designer, and partly as a new experiment for us.