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...... has been busy again after a month of crazy overtime for the game company's Halloween activities.


Production status.

1. Bloody Mary no new progress, I am planning to ask the illustrator about the current status, will update the current status in the regular update in November

2. Sleeper class illustrator recovered some state, is currently planning to redo the action design, expect to finish some new illustrations in this month's update

3. Scourge class is being done, expected to be completed in November (this month)


4. A new class made by other author finished, I'll be posting the beta version here instead of the author, about a few days, after the completion of the basic skills translation


No new characters planned for now

The independent trinkets package is on the agenda, ready for animation effects and overall design in November


Maintenance plan.

(There will be duplicate content with previous issues, easy to record)

1. sound effects and voiceover support for Orca (Warlock class), in progress. Sound effects have been completed and updated, the voice acting for this character is waiting for subsequent updates.

2. Voice support for Tiamat (Mesmer class) and the addition of the last few illustrations, in progress. This month should be able to complete the illustration part, the program side of the update needs a period of debug.

3. Copywriting updating for the shambler, icon optimization. To be determined

4. Add some updates to Deovolente (Lilith class) in the files of Tiamat (Mesmer class), including quirky effects and new lines, etc.

5. text additions and sound effects added for Livia class. Sound effects have been updated, download link https://www.patreon.com/posts/livia-class-beta-72661741


Comments

Kurt Kobain

+++++!!!!! Thank you for update!

Stephen White

what ended up happening to the Abigail class mod? you've just gone completely radio silent about it and that's never good in this medium

GhastRiv

We've actually had an internal beta (even for a few months now), but we're still missing the last two art materials. The animation and skill design still needs to be reworked before the final release, and there will be new news (and a release) about next month or the month after.