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hey lads! some more mechanics update


- crotch rope/straps are now seperated, no longer a group of arm restraint

- crotch rope option added to self-bondage table

- only certain dummy-chan type will use crotchrope

- armbinder is now a priority arm restraint, it will not be replaced even on chloroform or apprehend

- legs restraints now in a seperate group as well

- if player are apprehended or chloroformed while armbinder, dummy-chan will not overwrite the armbinder, but re-doing the armbinder and increase it's lvl

- minor stamina changes

- to remove crotch item, numpad + key for now, it will be updated later

Voices shoutout to

- Voice 1 shoutout to @QuetzalVA, https://twitter.com/QuetzalYVerde

- Voice 2 shoutout to @Aife_thedarkelf, https://twitter.com/Aife_thedarkelf

- Voice 3 shoutout to @Tsuma-ASMR, https://twitter.com/tsumaasmr


Check the controls at ingame Settings -> Controls, key "E" to interact with Table and mirror


*important controls when bound*

- Sprint + left/right to roll facing different angle while laying down/hogtied


here's what's the minimum spec

- CPU | intel(R) Core (TM) i5-9400F 2.90GHz

- GPU | NVIDIA GTX 1050 Ti (prepare to use lower scale resolution)

- 16 Gb of RAM



other mandatory softwares

- visual studio 2019

- latest .NET framework

- DirectX runtime

- DX12 available

- latest driver existing




Passwords and Link will now be in seperate links


BUILD LINK  


password is in the comments 



that's it for today lads


*NOTE, this is just to test the features and stuff, more will be added*


Link to video preview in Deviantart

https://www.deviantart.com/ryuu01/art/BoundProject-Devlog-17-985493791


and Twitter

https://twitter.com/ryuu01_boundpj



have a nice and tidy day lads, cheers =D

Files

Comments

Anonymous

Great work I love the progress your making ^-^

shizo66

I like struggling as much as the next person but i feel like struggling out of restraints takes way longer than it should. Took like 25 full bars of stamina to get out of the hogtie only to get to the arms and legs portion. Feels tedious to me at the rate it goes at. Also when the icons turn grey they dont seem to deplete with struggling

Uriahjs 01

It is intended for players to be long in restraint if the restraints are in higher lvls

Garrett Elmendorf

Any chance you could have the NPC path away for the self-bondage table? Makes it hard to test new implementation there when you can just get grabbed