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hey lads! well it seems sometimes putting too much text is not good so cut some of the controls stuff to discord page, and later on will add settings to change controls, before that here's what's done in the Devlog 


- player can now aim with handgun while equipping handgun, if hands are tied or sitting down, will automaticly unequip

- player can shoot handgun, for now it's sounds only , more will be added

- while aiming/shooting, player will be forced to move slowly, if crouched it will anchor the player

- added idle pose while using handgun


Check the controls at the Discord Page on #feedback

https://discord.gg/rSnUs95pQy


Citizen Password: 7LD8HAS2


that's it for today lads


*NOTE, this is just to test the features and stuff, more will be added*


Link to video preview in Deviantart

https://www.deviantart.com/ryuu01/art/BoundProject-Devlog-7-2-940376427


have a nice and tidy day lads, cheers =D

Files

itch.io

Comments

NFinity

I have no idea about the latter, how do I paste a screenshot on this forum. I tried copy paste, but nothing happens. However, yes, I have a screenshot of the error message. Is this something only postable on the discord? I'm still learning the ropes (no pun intended) with that forum.

NFinity (edited)

Comment edits

2023-04-01 11:42:09 I apologize for sounding so dense, the screenshot was to capture the message to see. Here it is: The UE5 BoundProjectGame has crashed and will close [File: D: \build ++ UE5\ Sync\ Engine\Source\Runtime\D3D12RHI\Private\D 3D12 Util.cpp] [Line:859] pResource->Map (Subresource, pReadRange reinterpret_cast <:void** > (&pData)) failed at D:\build\++UE5\Sync\Engine\Source\Runtime\D3D 12RHI\Private\D3DI2 RHI Private. h: 1387 with error DXGI_ERROR_DEVICE_REMOVED with Reason: DXGI_ERROR_DEVICE_HUNG
2023-01-24 10:50:45 I apologize for sounding so dense, the screenshot was to capture the message to see. Here it is: The UE5 BoundProjectGame has crashed and will close [File: D: \build ++ UE5\ Sync\ Engine\Source\Runtime\D3D12RHI\Private\D 3D12 Util.cpp] [Line:859] pResource->Map (Subresource, pReadRange reinterpret_cast <:void** > (&pData)) failed at D:\build\++UE5\Sync\Engine\Source\Runtime\D3D 12RHI\Private\D3DI2 RHI Private. h: 1387 with error DXGI_ERROR_DEVICE_REMOVED with Reason: DXGI_ERROR_DEVICE_HUNG

I apologize for sounding so dense, the screenshot was to capture the message to see. Here it is: The UE5 BoundProjectGame has crashed and will close [File: D: \build ++ UE5\ Sync\ Engine\Source\Runtime\D3D12RHI\Private\D 3D12 Util.cpp] [Line:859] pResource->Map (Subresource, pReadRange reinterpret_cast <:void** > (&pData)) failed at D:\build\++UE5\Sync\Engine\Source\Runtime\D3D 12RHI\Private\D3DI2 RHI Private. h: 1387 with error DXGI_ERROR_DEVICE_REMOVED with Reason: DXGI_ERROR_DEVICE_HUNG

NFinity

Thank you again for your help earlier. I checked and my computer has DirectX 12. That is the same thing as DX 12, right? The checking did let the loading the game process proceed a little further, but it crashed and this time the error message was transparent. I then tried to load the prototype and only received the error message: Fatal error! Yes, with the exclamation point.