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Edit: Fixed an issue with the camera being too zoomed out in combat

Unfortunately did not have enough time to finish the new companion that grows with gold this update. But I want to do a few more things with them before I implement them in the game, give them more dialog, some new animations, and some new character pieces.

Focus this month was fixing up combat. I made several weapon balances, along with some changes that should make battles between very large characters better.

For combat, NPC will no longer rub against you any time they attack. Their pathing should be a bit less silly. They now use a weighted random system to pick what skills to use. All in all they should be a bit less dumb.

The combat camera should also work a lot better for larger characters now too. Along with I fixed an issue where you werent able to talk to large NPCs

I believe the soft lock for passive combat as been fixed as well.

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Comments

RatMan

Found possibly another bug: entering combat outside of town or in dungeon (accessed from other side of bridge) spawns a group of approx. 6 enemies

Freshmeat

Having a problem after updating where the screen is black when entering combat. Can still do actions and stuff but cannot see what I'm doing.