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Sorry there was no poll last month but I needed to finish up the relationship system and try to get the game a bit more stable

For this update the choices are

Rework the status effect system: Essentially this would expand on some existing status effects like stun to be based around attributes. So Bust would be able to resist stun and you wouldn't get caught for too many turns. Also adding in some new status effects/elements that each attribute would be weak or strong against to help add a bit more variety to combat.

More character customization options: more options such as bird beaks, deer snout, new horns/antlers and hairstyles

New Area: Haven't added a new area in a while, I would like to finish all of the in game areas this year so I would like to get started on the next one, which would be a farm. 


As always if you would like to suggest something to add to the game you can do so in the comments or send me a direct message.


Comments

Anonymous

New area seems the most appealing of the options....might I suggest an area/ dungeon that _is_ the body of a huge macro, somehow? Likely you're too far along to change whatever it is you already had in mind, but....perhaps in future?

Anonymous

At this point I feel like character model refinement should take priority for a while over adding new stuff. The game is very fun for hours at a time(!) but sours a little bit when you pass the 1000 point mark that makes it difficult to spend attribute points without breaking the model. The size limit sliders are undoubtedly useful, but it doesn't take too long to get to a point where you're messing with those more often than you're playing the game. Sorry if that's too critical or if it's been brought up a million times already! I really do enjoy the hell out of your work!

digitalfurbelow

Well like I said I would like to get all the areas done this year. I will update the models just not quite sure how. As for right now I am using a lot of morph targets and updating them every frame gets expensive, so adding more is just going to make the problem worse, so I need to figure out how to handle that first, wither its making the code more efficient or having another set of models for higher attributes.