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Focus this month was finishing up the relationship system, trying to fix the issue with crashing, and a new quest.

For relationships, the way that they work is if you have a companion and win a fight with them then your relationship will increase. Once your relationship gets to a certain level they become more loyal and will let you change their equipment, appearance, and stats. The speed at which your relationship grows depends on your characters stats and each companion has stats that they like and dislike. Like I said in the poll its very simple right now, I would like to expand upon it later, but for right now I wanted to not completely lock out the player from editing companions.

A lot of this update was spent trying to fix the crashes. I believe it should be completely fixed now, but if its not it should at least be better and I know whats causing it.

The new quest starts in town, its very short but I thought I wanted to use the destructible system for something and it unlocks some new status effect causing throwables.

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