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Sorry this month's update is a bit small, but I have been feeling miserable this past month. Dealing with a sinus infection and just had my wisdom teeth pulled. I started with the relationship system this month, but I have not been able to fully implement it so I'm setting it back to next month

Focus this month was adding in some elements to make you feel your size. Also a bit of bugfixing.

For the bugfixing, the game should no longer crash during fights in the overworld.

As for the new gameplay elements I have added in footprints and breakable objects. Footprints will appear when you are heavy enough. As for breakable objects, now any attribute gate can be destroyed by walking into it if you have enough weight. And some searchable like barrels will be destroyed by walking into them, along with other scenery objects.

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Anonymous

Grenerous already mentioned the only real bug I found so far. However I think some QoL and balance changes could be made. First is the gold chests in dungeons that require a key to be either breakable at a high limit, or not breakable at all sense if you don't have a key in your inventory you don't get the loot. I understand it is probably intended to be that way but it just seems a bit odd when compared to all other breakable objects that give you the loot no matter what. Second would maybe be a slight nerf to the combo of step and other size abilities paired with bust's start with half AP. This combo allows the player to use size explosion to gain a massive size buff at the beginning of every battle making abilities like step and bodyslam do a much higher amount of damage based on your starting AP. This can also be used in combo with 'increase xp from stepping on enemies' passive to get massive xp gains from the world bosses.

Robert Blake

Trying it out so far, found that the Barrel Master does not level up properly after defeating them, only grows in specific areas such as size, fat and legs and doesn't put any points into bust.

digitalfurbelow

I actually didn't plan on making chests breakable, forgot they inherit from the same class that barrels do, but I will fix it so you get loot from them.