Feeding Chloe - Playblast (Patreon)
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Chloe obviously hasn't gobbled up her grapes yet, but luckily you're here to help her with that! :D
First post of the new year! Apologies for still being a bit behind with the regular posting schedule, I didn't quite get as much work done as I'd have liked throughout the Christmas holiday due to some family shenanigans! However, since the beginning of January I've back to my usual working schedule!
After giving the viewer a few licks, Chloe decided to get up with them. Looks like even when she's kneeling, she's still much taller than a human, hah! There's still a good deal of stuff to come here, even though I've already passed the 2 minute mark, oh dear! I'm hoping to have all the animation finalized until early February, but I'm somewhat worried about the rendering taking quite a bit more time to finalize. To my surprise, the scene inside Chloe's maw is taking quite some time to render, mostly due to her complex mouth shader that when filling out the entire view, takes longer to render than her fur. The results are looking quite amazing whatsoever and I think that even without any post processing, the bare renders already look significantly better than anything in the previous Zoe animations.
Here's a little preview of the previously shown maw sequence in 4k: Link
The preview just shows the bare rendered frames, so note that the final animation is still going to look a bit better due to post production, denoising, and some AI image treatment.
With the render lacking behind so much, it's unfortunately more likely for the animation to not be completed until mid, or even late February, but I'll see how things progress this month. Since things might be taking a little longer anyway, I might be adding an additional in-maw scene that shows the viewer's fingers being suckled on by Chloe's tongue, but let's see how things progress in the next two weeks! Here's hoping progress is a bit faster than I'm currently assuming, but most of the time the opposite is the case, oof!