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I'm continuously working on improving the game engine and adding more visual effect. In a next version a collision detection will be added to a particle generator. "Particles" will now stick to the surfaces and will remain there for some time. This will simulate stains on clothes and skin. It will work automatically for all scene already added in games and all future scenes.

In a next release, there will be also a small surprise. I have been commissioned to create a new mini-game, which first version (v0.1) will be in a release. This game is different from all my current games as it is an adult management style. While in development, the game will be available only to my Patreon supporters as a bonus and thanks for their continuous support. It is a surprise, so I will not go into more details here. As with all mini-games before, this will not slow down the development of my main projects. Mini-game will be produced throughout the span of several months when I have some free time for it.

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Uthan The Perverse

Is there any way to create magical particle effects? Let's say I want to create a magic casting animation and I need some colorful particles to come out of the hand, is there any way to do that?

mvelesk

It is possible, but not with the tools that are published right now. You need a source of particles to be added to the model, which can be done with the Animation Tool, but you also need to compile the model which is not possible without the source .obj files.

Hoff Man

Glad to be a supporter thanks for the sneak peek looking forward to what's to come.