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Learning a New Tool - API Integration

Not too much to show, since I've been trying out a new coding skill. It's kinda leaving my head in a spinny mess, so I might have to take a break from it for now. If anyone out there reading this knows about Unity API integration with Patreon and other sites, I'd love to hear from you and learn from you! My goal is to make future versions of STRIP Cards so you may link your game with your Patreon account. It'd save me a few headaches in the long run cause I'd only need to make the Web, Windows, and Android versions and not every version of it separate. But aside from the personal gains, it'll also prevent theft by locking out users who don't have Patreon (which are the only people who should be playing the full version currently, until the final build is published on Steam). To whomever reposted the full version from my Patreon: I'm very disappointed, but it's also something I should have expected. I will be more vigilant going forward now.

I've also been looking into Microsoft Azure PlayFab as a way to introduce more online social connectivity. Maybe if I make a sequel, it'll be fully online multiplayer~

⛏ New Project Update: Lewd Mining Idle (name TBD)

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While learning my new skills, I've also been blowing off steam by making a new game (as announced last week). I got a bit of progress (seen above). It'll be a clicker game in a mining setting. You mine for materials, craft new items, and go deeper into the cave to learn more about the characters via little story beats. I'm hoping to use Azure PlayFab with this game so I can create a leaderboard for who gets the deepest, and other social connectivity. The game itself will be free to play if everything goes well!

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