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Windows EXE 

Known Bugs:

  • Deck Builder cards won't work first time you open the game. Restart if you're having issues. Will fix in v0.9
  • Undies Ability costs 3 Mana but says it costs 9 Mana. Will fix in v0.9
  • Deck Builder will display an incorrect total card number. Add/Remove a card to fix, it's only a visual bug. Will fix in v0.9
  • Sometimes a card from your Hand will become large and remain on-screen. Will fix in v0.9

Updates:

  • New Menu Graphics
  • Sound Effects + Battle Music
  • More Custom Decks (4)
  • Card Fragments
  • Save system
  • Improved UI for bonuses (dmg + mana)
  • Baby Difficulty (Reward: Energy Pack)
  • Bug fixes
  • New Cards: Garbage Day, Lucky Punch, Mana Blast
  • Mana Generator

Balance:

  • Packs contain 10 Fragments
  • Can now Discard cards for Mana
  • Base HP to 100
  • Two cards drawn per turn
  • Arc has increased Crit chance
  • Stella has increased Burn chance

Future Updates:

  • New opponent: Aya
  • New cards: Civil Agreement, Unlucky Kick, Tag Swap, Gasoline
  • Difficulty progression (Levels, Exp, clear rewards)
  • Customizable Abilities
  • Playable Tutorial

Files

Comments

Anonymous

This is a really fun game to play! Although do you think you can adjust the difficulty on medium levels? It almost feels impossible to win with the characters having more health and cards than you. Also the card drafting could be a little better since you end up with alot of abilities you can't use or a stack of energy cards but no abilities. Thank you!

ArcanePlaza

I increased the difficulty a bit from the Demo version since building your own deck should be an advantage. A few people have mentioned to me that they beat the Hard difficulty in v0.8, so with a bit of patience, practice, and card collecting it should be achievable! 💪 The next version will have even more cards, customizable options, and a new opponent 🐧

Anonymous

i think a neat solution to the energy problem is to add another pool/pile, so you can choose to bank your energy in the "energy" pile, or sac it for the ability points, or hold/discard them for card interactions. where "banking" the energy preserves it from "discard hand" cards. then again, feels like that might break any balancing done around using the cards-as-energy system you got going... i was never any good at CCGs anyway, so make of that what you will ^^

ArcanePlaza

I've got a few pseudo-solutions up my sleeve I'd like to try first before making a new deck system: Customizable abilities (one checks your hand for amount of Attack and Energy cards, and whichever you have the fewest of it reorders your Deck so two of those cards rise to the top as your next 2 drawn cards) (Another ability would generate a Colorless Energy [can be used with any Attack card] in exchange for Mana) Another card would allow you to move cards from your Discard to your Deck or Hand, still balancing that one.

Anonymous

having played around with the decks some more, i've realized the value and risk of "discard held for redraw" and i actually think the system is quite good as it is, if a bit frustrating at times