Home Artists Posts Import Register

Content

So, this month i just fucked with the physics engine of blender in all possible positions, and came to the conclusion that this is useless, done on crutches, awkward shit. I've probably done about 10 renders of test animations with different methods, and none of them work correctly and predictably. For example, here is this animation and i fuckedup with that. This shit i mean physics works well in vieport, but when you render it with sync or without it's just don't fucking working, or work with bugz and unpredictable result. Im just done with this. As i understand it depends on specific timings, on timeline, on frames and on other shit, but not on FUCKING PHYSICS SIMULATION!!!! i don't know, i has last variant, it is jiggle bones, mixed with soft body physics on contact areas between models. In next month i'll try to test it, but nothing promise, i can't imagine even approximately what result blender will give me. 

Comments

Lord Pigson

that animation came out pretty well imo

PervertMuffinMajima

I'm sorry for your frustration. There are some addons available that can help with that, like: '' spring bones '' or '' wiggle bones '' have you already tried using them?

Bronzeborg

yeh blender is FINE, not great. i guess "you get what you pay for" applies.