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First, Halloween Marker Contest!

The spookiest day of the year is close, and our beloved characters also want to embrace the spooky and scary vibes, but for that we need your help!  

Send your screenshots of our characters "dressed" in the best Halloween style! For that, use the marker tool to draw them the best costume you can! Submit your entries to Twitter using the #Anthrohorror tag or on Discord in the halloween-marker-costume-contest channel! 

The best submissions will be voted on by you on Discord, and the winners will get:  1st Place: Steam Gift Card $50
2nd Place:
Steam Gift Card $25  

Contest ends on Halloween. Embrace the spooky scary skeleton inside you and make the best Halloween Marker Costume for your favorite Heat character!


Next, the playerbody milestone!

Very often requested; we're finally tackling a playerbody! We've got most of the functionality in but there's still a fair bit to work on.

Currently, the player has the one body (an Emmy reskin) that has a functioning penis and butthole. The penis will thrust if inserted into a hole when no hip tracker is connected. We'll be adding the other character's bodies soon, with a female one for sure up next.

3 trackers are currently supported - waist and feet. You need to set you trackers to waist and left/right foot in SteamVR for the game to recognize them. Press calibrate in the fullbody options menu to set everything in place.

This build also includes a massive rewrite to the radial menu and the dildo thrusting system, this is to prepare it for modding ;)

The fullbody system might still be a bit rough since it's such a massive change, but I'm excited for it since it definitely makes the game more immersive. I can't wait to see what it's like playing as Atlas!

Naturally, the fullbody system does not work in 2d mode. If people really want a body in 2d mode we could try it, but the system would be limited to standing up, so it wouldn't have much functionality. I can't think of a meaningful way to have a 2d fullbody without spending months on 2d-specific code and animations.

Check out the full changes below and please provide feedback in Discord! Thank you everyone for your continued support of Heat! Your support allows this game to exist!

See the latest milestone post for instructions if you're new

DOWNLOAD LINK HERE 

How to run Heat(Remember you need SteamVR to run the game in VR, and 7zip(recommended) or WinRAR to unpack it.)

Frequently Asked Questions

New Patrons: Patreon is really slow at the beginning of the month and may take a few hours to acknowledge you're a patron for the authentication.

Controls: Oculus/Index:

  • B: Menu
  • A: Radial Menu
  • Thumbstick press: Kiss/Lick
  • Left Joystick: Move
  • Right Joystick: Rotate/Teleport
  • Trigger whilst holding toy: Shoot

Vive:

I've completely run out of buttons on this thing so you may need to customize the controls in the SteamVR overlay. If you have any suggestion on how best to bind everything, let me know on Discord please.

  • That weird button close to the pad: Menu
  • Grip: Shoot w/ toys
  • Bottom of touchpad: Kiss/Lick
  • Left Touchpad: Move
  • Sides of Right Touchpad: Rotate
  • Top of Touchpad whilst holding toy: Radial Menu

WMR

WMR controls change depending on the model, and some actions may be unbound entirely. You can see/edit your bindings by going to the settings in the SteamVR overlay and adjust the bindings and add any missing actions there.

For 2D:

  • ESC: Close/move menu
  • WASD: Move
  • P/L: Switch between VR mode and 2D mode
  • Q/E or Ctrl/Space: Move up and Down
  • TAB: Open Radial Menu
  • N: Extend tongue/kiss
  • M whilst holding toy: Shoot
  • Click: Grab something when the cursor lights up green
  • R/F and Z/X: Rotate item in hand
  • Mouse Wheel: Move object away or towards the camera
  • Mouse: Rub something when the hand moves in Debug Keys:
  • I: Make character erect
  • C: Make character climax

The 2D interactions are still experimental and limited, but hopefully still enjoyable :)

Changelog 0.4.3.2

  • New Garret pull-up pose in Gym!
  • Fix character -> player penetrations
  • Improve playerbody calibration further
  • Fix errors when Atlas penetrated player
  • Move playerbody options to their own section
  • Fix 'T-rex arms' when moving locations 
  • Player can now cum with the trigger
  • Move bathroom spawn a bit
  • Fix characters looking at player pp
  • Fix lag when going micro
  • Fix flying into the air when micro
  • Various other micro fixes and improvements
  • Fixed highlighting objects when hovering with hand
  • Fix hand collision when grabbing character's upper back
  • Fix player pp grab
  • Fix duo character possession
  • Fix painting on Emmy's pp


Changelog 0.4.3.1

  • Significantly improve tracker support and calibration
  • Dispose of the beheaded player corpse when in 2d mode
  • Fix trackers when moving to new locations
  • Fix grabbing characters causing your hands to lose collision
  • Fix some issues with player scaling
  • Fix toys not cumming when using fullbody
  • fix tiny players flying upwards
  • Improvement to player hip thrusting when not using waist tracker
  • Add grab pose to fullbody dick
  • Improve and optimize player collision
  • Fix player height offset option
  • Improve character orifice/player dong interaction
  • make it easier to get penetrated by chars
  • adjust player head position on body
  • Fix errors thrown when getting penetrated

Changelog 0.4.3.0

  • Tons of work on playerbody
  • Huge rewrite to the radial menu system to prepare it for modding
  • Fix Canine Garret's belly bulges
  • Fix Garret's wetness fade
  • Fix markers not drawing on balls
  • Fix Aurora socks
  • Fix the waist attachment puck
  • Fix player falling through floor in Sauna
  • Fix possessed head location for Garret duos
  • Fixed toys not cumming when attached to waist
  • Fix marina looking around the room with her eyes closed

Known Issues

  • Laser might not register with UI sometimes, possible fixes are: Game restart, by setting the game window to focus by clicking on it, or by alt-tabbing (let me know if this still happens, I may have fixed it)
  • Browser doesn't launch when hitting authenticate, or refuses to connect: Try running in admin mode or setting a different browser to default temporarily

Common Solutions to Game Issues

These are common solutions to many problems, ranging from the tongue not spawning to the game not launching in VR, or the game not authenticating. Try these out first if you're having issues, they work surprisingly often. If they don't work, message me and I'll be glad to help.

All issues (try these first):

  • Right click on verifyintegrity.ps1 and select 'Run with PowerShell' to validate your files. If this fails, redownload the game. The download got corrupted.
  • Make sure the game isn't installed within any folders that have winky faces or other unusual characters in them
  • Restart the game and your computer

Auth issues:

  • If you have a localhost error in your browser, press the auth trouble button below the authenticate button and follow the directions exactly.
  • Check "use alternate port" below the authenticate button
  • Run the game as admin
  • Make sure an antivirus isn't messing with Heat
  • Make sure game is let through firewall
  • Set a different browser to default temporarily
  • Disable adblocker temporarily
  • Disable any security that could prevent your computer from opening a socket and accepting a connection temporarily

VR issues:

  • Adding the game as a non-steam game then running from within SteamVR (if not working in VR)
  • If you're using Oculus and the game doesn't launch in VR, launch SteamVR and sit in it for about 30 seconds then run the game from within SteamVR
  • Reinstall/validate SteamVR and Oculus software
  • Update video drivers
  • Clicking on the game window with your mouse when the game is open then putting on your VR headset (if the UI laser doesn't work)

Comments

Anonymous

I hope modding takes off with the game, I'd love to see Kyra and amon fromm shedding inhibitions make an appearance

Kam

Yay! I have only tried the waist tracker with a controller once and it made my one hand not work so I’m super thrilled there’s fullbody now!! I might have to look into actual trackers if that is possible for oculus quest 😅

Asweda

Struggling to get the fullbody tracking to work with tundra trackers.

heatgame

If SteamVR recognizes them then the game will recognize them. I rely entirely on SteamVR's tracker management for this

Asweda

Got it after restarting. Not sure what happened the first time. Thanks!

Alex

So if the butthole for the playerbody is functional, how do I have anyone actually fuck me then? I can't figure it out. Just backing up to them doesn't seem to work, I only end up clipping inside them.

heatgame

it works, it's just finicky and we need to make it easier to align. Make sure their hip thrust is on in the radial menu and like up your butt with their dick

Toshiro Fox

For full body tracking calibration, it tells you to push the "A" button but WMR doesn't have one, and every button I press during that time either closes the menu or does nothing

wxyzuvrgba

For fullbody in 2D, the easiest way to implement it would be to simply allow us to use the POV cam with a posed character (Use 3rd person to pose the character, then switch to POV). And maybe add some bindings to move the waist, body, and head in ways that make sense when the POV cam is active. while we're in the neighborhood there's a few other easy ways the 2D experience could be vastly improved. 1. Ability to change hand gesture from open hand to fist, one finger, two finger, etc. 2. More dynamic Character-Character interactions, like handjobs, fingering, groping, etc. using essentially the same system as what's already set up for thrusting & blowjobs. As well as snap-points to attach hands to butts, shoulders, boobs, arms, legs, feet, etc. 3. Bindings for the 3rd axis of rotation. Getting things rotated to the right position is maddening with only 2 axes of rotation. Also, a simple solution to the "only standing up" issue would be to add two sets of key bindings to control body rotation (whole body) and lean (upper body only), both in the forwards & backwards direction. It's just two simple rotations and you can keep everything else the same as in VR.

Anonymous

Will the characters ever get to move about on there own? Maybe for rp or such.

theDant0r

That would be awesome. I love those sexy snakes and the comics in generall

Alex

I think a mirror would be pretty cool so you can see how the characters are fucking you since the Fullbody offers that option. Don't know how difficult that would be to implement or run tho

Anonymous

So a very funny bug, if you use the left stick the move into Garrett while he is sitting at the end of the bed sometimes he start f***king himself. The only way I stopped him was resetting his pos.

Anonymous

hi, is the fullbody update already implemented? because im thinking of updating, please msg me idk how patreon works all that much

Spring Trap

Fullbody is not ready yet, but you can check the changelogs of the releases to see for yourself when it's here!