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The first bit of the new (clothing optional) gym is here! This area includes the main exercise area with all the machines and weights. For now the new poses available are quite sparse, with only Atlas and Hera having new poses and animations, but more are on the way! 

Additionally, we've ironed out the mouth radial menu options and they're ready for your enjoyment. The radial menu should great for 2D users to watch some action, and for VR users who don't want to use their hands all the time. This build also includes the coveted EMMY SOCKS. The cutest boy now has sockies!

Also, Riley can be booped now!

Check out the full changes below and please provide feedback in Discord! Thank you everyone for your continued support of Heat! Your support allows this game to exist!

DOWNLOAD LINK HERE 

How to run Heat(Remember you need SteamVR to run the game in VR, and 7zip(recommended) or WinRAR to unpack it.)

New Patrons: Patreon is really slow at the beginning of the month and may take a few hours to acknowledge you're a patron for the authentication. Patreon is not updating a handful of user's pages and is failing to auth even after a long time. If you can't auth, try relogging into Patreon. If it still doesn't work, go into your Patreon profile and change any setting, such as your Patreon name or pledge privacy setting to force Patreon to update your profile. The auth should work after that. If it doesn't message me on Discord or Patreon.

Controls:

Oculus/Index:

  • B: Menu
  • A: Radial Menu
  • Thumbstick press: Kiss/Lick
  • Left Joystick: Move
  • Right Joystick: Rotate/Teleport
  • Trigger whilst holding toy: Shoot

Vive:

I've completely run out of buttons on this thing so you may need to customize the controls in the SteamVR overlay. If you have any suggestion on how best to bind everything, let me know on Discord please.

  • That weird button close to the pad: Menu
  • Grip: Shoot w/ toys
  • Bottom of touchpad: Kiss/Lick
  • Left Touchpad: Move
  • Sides of Right Touchpad: Rotate
  • Top of Touchpad whilst holding toy: Radial Menu

WMR

WMR controls change depending on the model, and some actions may be unbound entirely. You can see/edit your bindings by going to the settings in the SteamVR overlay and adjust the bindings and add any missing actions there.

For 2D:

  • ESC: Close/move menu
  • WASD: Move
  • Q/E or Ctrl/Space: Move up and Down
  • TAB: Open Radial Menu
  • N: Extend tongue/kiss
  • M whilst holding toy: Shoot
  • Click: Grab something when the cursor lights up green
  • R/F and Z/X: Rotate item in hand
  • Mouse Wheel: Move object away or towards the camera
  • Mouse: Rub something when the hand moves in

The 2D interactions are still experimental and limited, but hopefully still enjoyable :)

Changelog

Changelog 0.3.0.3

  • Fix building clipping outside the window of Gym

Changelog 0.3.0.2

  • New Hera Gym jogging pose 4, with animated treadmills and sounds
  • Fans now spin in the gym
  • Gym excercise poses will now have the characters breathing heavier
  • Fixed various issues with grabbing dicks
  • Change the large barbells to a hex shape to optimize their polycounts and physics
  • Fix Atlas Pose 6 gym mouth radial menu option
  • Rebake gym lighting
  • Fix the effects volume slider taking the music volume slider's value when starting the game. You'll need effects volume on to hear the treadmill
  • Heartbeats will now get faster with their breathing speed rather than how close they are to climaxing, which makes more sense
  • Fix potential bug when switching characters

Changelog 0.3.0.1

  • Added main area of Gym location, which has like 80 commits worth of changelog but it doesn't make sense to write about cause you have nothing to compare to
  • Riley boop!
  • Added marquee hints on the main menu to help people discover the sneakier features
  • 2D hand icon will now change colour only on something where clicking is relevant
  • Fixed Emmy looking around anywhere but the player after being booped
  • Update Unity (may have been a mistake, the Unity editor is crashing a lot...)
  • Opening the radial/main menu will close other menus
  • Internal refactors for code cleanliness
  • fix postprocessing/bloom toggle in options menu

Changelog 0.3.0.0

  • Added mouth options to radial menu
  • EMMY SOCKS
  • Toys will now spoo when attached to waist and the trigger is pulled
  • Fixed tongue rotating really weird in 2d mode
  • 2D camera will now look at characters when they change poses
  • Fixed Riley and Aurora's eyes not closing when they get cum in their eyes
  • Made autothrust dildos more likely to knot the character correctly
  • Optimize eyes and cum slightly
  • 2D mode reticle will now change colour when hovering over something that can be interacted with
  • Re-fixed the unfixed way the UI laser is turned on and off, which is important for the future

Known Issues

  • Laser might not register with UI sometimes, possible fixes are: Game restart, by setting the game window to focus by clicking on it, or by alt-tabbing (let me know if this still happens, I may have fixed it)
  • Your hand can crumple up if both hands go to touch the same thing for the first time. To fix this just move both hands away from the character for a bit and it should stop happening
  • Browser doesn't launch when hitting authenticate, or refuses to connect: Try running in admin mode or setting a different browser to default temporarily

Comments

Mif

I love the fact that Riley and Emmy together are an option under the multiple category. It’s a shame there’s no animation yet but I was hoping this would be a thing! :)

theDant0r

This awesome Masterpiece is getting better and better.

theDant0r

Question/Suggestion: I love to be a tiny, so it would be awesome to be able to fly! Some parts are difficult to reach when you are an ant xD

Anonymous

I very like your project! Even my girl playing the Heat ) BTW on my Vive Cosmos radial menu not working. Perhaps because it’s have sticks instead of touchpad IDK

heatgame

Try binding the radial menu button in the SteamVR overlay to something else, that might fix it

Jonathan Girard

How do you play the game in 2D? The menu seems to be only wanting to react to the headset and controllers.

heatgame

You need to have your headset unplugged for it to launch in 2D mode

Anonymous

With the gym being added I sincerely hope there will be sweat physics implemented at later time in development!

Ponlets

can every character have a treadmill animation :3 kinda wanna see emmy on one but also wanna see atlas on one as well :3 also also could you do some exercise ball / yoga animations for everyone :3 maybe some double team action on some of the equipment :3

Anonymous

Love the new stuff! This might be weirdly specific but I think having some kind of way to have heartbeat sounds hearable even when you're not up against their chest would be nice, like maybe a stethoscope, or even just having a togglable option. It's very cute and intimate to listen to it and I'd like to be able to move around more without missing out >///>

NanashiEru

I love the couples sets you have, but most of them don't seem to be able to climax. Is this a planned update in the future? All the models are lovely and sexy!

Anonymous

Is there any way to remove player clipping? I can't get where I want to without climbing all on top of the model. I might be blind or stupid and I just can't figure it out lol.

heatgame

Not in game, but with a tool called OVR Advanced Settings you can basically position yourself wherever you want, maybe give that a try

GFHCDK76

One suggestion I may make about the 2D mode. - For (in an out) movements, instead of the wheel, for to me, the wheel does not work well in this, have the Y and Z move toggle via the right click. So, you can move up and down as normal, but after hitting the right click once, you can move the mouse up and down to move the hand in and out. One more right click, and the mouse up and down is back to controlling the hand up and down.

GFHCDK76

Updating Unity, and it crashing a lot with an older project? Yeah, is why it's not good to update Unity at all during a long term project, unless one has to. Or, bad things often happen. Been there a lot myself.- Unity, good. ^.^ Updates during a project, bad. >.<

heatgame

I'll keep that in mind, thanks. For 2d mode the radial menu (tab) should handle the thrusting in the most satisfying maneer

Anonymous

How do i open the radial menu. A control scheme would be nice