Heat - 0.2.1.4 Milestone - Lights, Tails, Locomotion! (Patreon)
Content
With Atlas done and art assets for glory holes on the way I've had some time to work on fun and quality of life features!
First you'll notice I updated the room and redid the lighting in the room after many hours of trial and error, and it should look much more cozy now. There's also now a light switch if you like it better with the lights off~ ;)
The characters also now have tail physics! A much requested feature that I wasn't too excited about before, but now that I've tried it, it's actually really cool!
I've also added smooth locomotion, a much requested feature. Just move with the left stick and the right stick controls are as normal. You may need to reset your controller bindings in SteamVR to developer defaults with 'Heat 0.2.1.3' in the title for it to work . I don't know under what circumstances SteamVR doesn't update the default bindings, so keep an eye out if your smooth locomotion isn't working. WMR users please let me know if the default bindings work for you! You can also use this binding menu to change which hand controls the movement (along with the rest of the game's controls).
Apart from that are a whole bunch of fixes and some optimizations for your framerate pleasure.
This milestone is coming a bit sooner than usual as we'll be winding down for the holidays!(although we'll probably still end up working xP). We wish everyone the best of holidays and we hope you have a fantastic years end! Thank you for supporting Heat! You make this project possible :)
(Remember you need SteamVR to run the game in VR, and 7zip(recommended) or WinRAR to unpack it.)
New Patrons: Patreon is really slow at the beginning of the month and may take a couple hours to acknowledge you're a patron for the authentication. If you still have trouble authenticating send us a message here or on Discord.
Controls:
For VR:
Oculus/Knuckles:
B: Menu
A: Kiss/Lick
Left Joystick: Move
Right Joystick: Rotate/Teleport
Vive:
That weird button close to the pad: Menu
Bottom of touchpad: Kiss/Lick
Left Touchpad: Move
Top/sides of Right Touchpad: Rotate/Teleport
For 2D:
ESC: Close/move menu
WASD: Move
Q/E or Ctrl/Space: Move up and Down
TAB: Extend tongue/kiss
Click: Grab something
R/F: Rotate item in hand
Mouse Wheel: Move object away or towards the camera
Mouse: Rub something when the hand zooms in
The 2D interactions are still experimental and limited, but hopefully still enjoyable :)
Changelog 5:
- clean up some erroneous logging
- Make tip of Hera's tail stiffer
- fix minor nullref
- improve accuracy of bedroom wall colliders slightly
- fix Emmy's butt jittering violently in pose 4
- make it harder to fall out of the map
- make controller relative smooth locomotion work if you bind movement to your other hand
- fix tail getting stuck in Hera pose 4
Changelog 4:
- added smooth locomotion, which turned out to be a huge pain in the butt
- fix a hole in the room's collision
- bunch of internal cleanup and optimizations
Changelog 3:
- fix eye sockets being see through for real this time
- improve hera's vag textures
- fix characters reaching orgasm from having their tails sucked
- move Hera's pose 5 back into position
- fix Atlas from permanently staring at his own dick in his humping pose
- attempt to improve the way tail penetration is handled. This can be improved further but will require more significant model changes.
Changelog 2:
- add a depth limit to orifices, should fix tails going too deep
- fix ghost fap
- significantly improve how Hera's vag look when sticking things inside
- remove ability to suck Atlas' tail
- fix bed floating above ground
- fix animation speed sliders
- fix a some lights off reflections
- fix right hand not casting shadows
- make the groin thingy always show except when a dildo is attached
- add super supporters to credits
- fix some Hera texture seams near her vag
- fix Hera's and Emmy's eye sockets being see through
- revert Hera's and Emmy's eye sockets being see through cause it broke the eyes - need to try another method
- fix Emmy's pp bouncing
Changelog:
- update room furniture
- relight the room in both light and dark
- add a light switch to toggle lights. I recommend yeeting dildos at it from a distance
- add tail physics to all characters
- optimize room geometry
- refactor game's UI for future changes
- other internal cleanup
- attempt to fix laser UI issue
- optimize post processing
- add a new graphics options section in the menu with some more specific options
- change the way characters look at things you put in front of them slightly
Known Issues
- Laser might not register with UI sometimes, possible fixes are: Game restart, by setting the game window to focus by clicking on it, or by alt-tabbing (let me know if this still happens, I may have fixed it)
- You can get boneitis if both hands rub something at once just for the first time. To fix this just move both hands away from the character for a bit and it should stop happening
- Closing a menu during the transition when you get past the auth might break the menu, requiring a game restart