Home Artists Posts Import Register

Content

With Atlas done and art assets for glory holes on the way I've had some time to work on fun and quality of life features! 

First you'll notice I updated the room and redid the lighting in the room after many hours of trial and error, and it should look much more cozy now. There's also now a light switch if you like it better with the lights off~ ;)

The characters also now have tail physics! A much requested feature that I wasn't too excited about before, but now that I've tried it, it's actually really cool!

I've also added smooth locomotion, a much requested feature. Just move with the left stick and the right stick controls are as normal. You may need to reset your controller bindings in SteamVR to developer defaults with 'Heat 0.2.1.3' in the title for it to work . I don't know under what circumstances SteamVR doesn't update the default bindings, so keep an eye out if your smooth locomotion isn't working. WMR users please let me know if the default bindings work for you! You can also use this binding menu to change which hand controls the movement (along with the rest of the game's controls).

Apart from that are a whole bunch of fixes and some optimizations for your framerate pleasure.

This milestone is coming a bit sooner than usual as we'll be winding down for the holidays!(although we'll probably still end up working xP). We wish everyone the best of holidays and we hope you have a fantastic years end! Thank you for supporting Heat! You make this project possible :)


LINK HERE 
How to run Heat

(Remember you need SteamVR to run the game in VR, and 7zip(recommended) or WinRAR to unpack it.)

New Patrons: Patreon is really slow at the beginning of the month and may take a couple hours to acknowledge you're a patron for the authentication. If you still have trouble authenticating send us a message here or on Discord.

Controls:
For VR:
Oculus/Knuckles:
B: Menu
A: Kiss/Lick
Left Joystick: Move
Right Joystick: Rotate/Teleport

Vive:
That weird button close to the pad: Menu
Bottom of touchpad: Kiss/Lick
Left Touchpad: Move
Top/sides of Right Touchpad: Rotate/Teleport

For 2D:
ESC: Close/move menu
WASD: Move
Q/E or Ctrl/Space: Move up and Down
TAB: Extend tongue/kiss
Click: Grab something
R/F: Rotate item in hand
Mouse Wheel: Move object away or towards the camera
Mouse: Rub something when the hand zooms in
The 2D interactions are still experimental and limited, but hopefully still enjoyable :)


Changelog 5:

  • clean up some erroneous logging
  • Make tip of Hera's tail stiffer
  • fix minor nullref
  • improve accuracy of bedroom wall colliders slightly
  • fix Emmy's butt jittering violently in pose 4
  • make it harder to fall out of the map
  • make controller relative smooth locomotion work if you bind movement to your other hand
  • fix tail getting stuck in Hera pose 4

Changelog 4:

  • added smooth locomotion, which turned out to be a huge pain in the butt
  • fix a hole in the room's collision
  • bunch of internal cleanup and optimizations

Changelog 3:

  • fix eye sockets being see through for real this time
  • improve hera's vag textures
  • fix characters reaching orgasm from having their tails sucked
  • move Hera's pose 5 back into position
  • fix Atlas from permanently staring at his own dick in his humping pose
  • attempt to improve the way tail penetration is handled. This can be improved further but will require more significant model changes.

Changelog 2:

  • add a depth limit to orifices, should fix tails going too deep
  • fix ghost fap
  • significantly improve how Hera's vag look when sticking things inside
  • remove ability to suck Atlas' tail
  • fix bed floating above ground
  • fix animation speed sliders
  • fix a some lights off reflections
  • fix right hand not casting shadows
  • make the groin thingy always show except when a dildo is attached
  • add super supporters to credits
  • fix some Hera texture seams near her vag
  • fix Hera's and Emmy's eye sockets being see through
  • revert Hera's and Emmy's eye sockets being see through cause it broke the eyes - need to try another method
  • fix Emmy's pp bouncing

Changelog:

  • update room furniture
  • relight the room in both light and dark
  • add a light switch to toggle lights. I recommend yeeting dildos at it from a distance
  • add tail physics to all characters
  • optimize room geometry
  • refactor game's UI for future changes
  • other internal cleanup
  • attempt to fix laser UI issue
  • optimize post processing
  • add a new graphics options section in the menu with some more specific options
  • change the way characters look at things you put in front of them slightly

Known Issues

  • Laser might not register with UI sometimes, possible fixes are: Game restart, by setting the game window to focus by clicking on it, or by alt-tabbing (let me know if this still happens, I may have fixed it)
  • You can get boneitis if both hands rub something at once just for the first time. To fix this just move both hands away from the character for a bit and it should stop happening
  • Closing a menu during the transition when you get past the auth might break the menu, requiring a game restart

Comments

heatgame

Uhh not sure, depends what people pick in the polls. We might do a femboy version of that wolf, even.

Anonymous

I don't have a controller binding named Heat 0.2.1.3

heatgame

What do you have instead? Are you on WMR? Does the smooth locomotion work by default?

TheWhiteFoxEffect

Thank you for the update and have a happy holiday!

Spazzle Dusky

Question. I downloaded the update and I can't get passed the authentication step. I will be upfront and honest. I did just unsubscribe, but I've still paid for the month. What do I do?

heatgame

Hm, It should still work regardless. Send me a message and we'll see if we can find out why

Victor vivsector

great update any plan to let us change the size of the toys. or even a little abominal buldge action?

heatgame

Toy sizes will likely be in the future, not sure about abdominal bulge

Anonymous

With tail and hair physics, I'm wondering if you'll eventually add ear physics, too. Head pats would be much more satisfying if the ears reacted to collisions.

Anonymous

Have you considered having a magnetic grab function for toys?

heatgame

I haven't, no. It's probably too complicated to implement for what it offers

heatgame

Yup, this works in 2d as well, although it's not as easy to control as VR

Anonymous

Can you add a feature that allows the player to touch the characters mouth or even insert dildos on it?

Ryan Helmbold

I subbed but I cant seem to get access to the game or the discord and its been like 6 hours

heatgame

Patreon is extra slow at the beginning of this month. Send me a DM if it doesn't work by tomorrow

Jesse Burson

Subbed, tried many many VR sims and this is by far the best. Keep at it! Can't wait to see where it goes.

Anonymous

how to use qest 2 with this?

heatgame

You'll need to hook it up to your computer with a link cable or virtual desktop and run it through SteamVR

Anonymous

oh thanks I have the steam vr just didn't know I needed to use that

Anonymous

how can i download the game

Anonymous

can this be played using quest or only steam vr?

Anonymous

Hope they create an apk for quest, I know it's not super difficult to do as long as you have the correct equipment. That is assuming heat is made in unity. (can't remember off the top of my head)

heatgame

An APK is impossible as Heat uses several pieces of tech that aren't compatible with android

Anonymous

My statement stands corrected, very sad but understandable. Just gotta wait till my pc is fixed I guess then lol.

Jesse Burson

Use virtual desktop, works great!

Anonymous

If you have the link cable for the quest 2, I've found the game works just fine using SteamVR