Gauging Interest (Patreon)
Content
Hey guys! We're getting a little ahead of ourselves here but we are curious in the types of features you'd all be interested in. None of these are a promise we'll do it now or ever, of course, but it'd help us determine the direction of our efforts. We'll probably have polls on what to work on next when we're ready for it. Rest assured all of our efforts are going towards the test build and the milestone build right now :)
I'll add a little write up about the options and their challenges below. Feel free to add your own ideas in the comments!
More Characters:
We definitely intend to add more characters, but they take a lot of time to do so we're not sure when to prioritize it. We're pretty excited about the idea of a horse anthro character with a nice long 'asset' to play with ;) We might also offer commissions to get your own character in the game much later in development.
Glory Holes
This includes holes for just the dick or ones for the entire back end. This is one of the earlier-rather-than-later things we were planning on doing since it sounds really fun and shouldn't be too technically challenging.
Strip Club/Erotic Dances
This would be something along the lines of sitting in a private room at a strip club, watching your selected character do a nice pole dance for you, and allowing you to play with them when they're done~ This feature would take a lot of animation and some modelling work to accomplish. We might get a mocap suit if the Patreon does well enough!
Gyms and Workouts
Play with your selected character in a nice gym scene while they work out or do some yoga~ We could even have them play a few workout animations that you follow along in haha, might as well get some exercise in ;)
Under-the-table
You're under the table with a nice long tablecloth hiding you, and your character wants some relief before your food arrives~ This one shouldn't be too tricky to do.
"Game" mechanics
Things like pleasure meters, toy and activity preferences, lasting reputation between you and the character, etc. We're not sure how much people value these sorts of things. They'd take a fair bit of programming work to add to the game.
Multiplayer
This one would probably be really hard and take a ton of time to implement, and it would likely require extra tracking point hardware between the players to get any sort of meaningful interaction, but it's an exciting thought. It would be pretty cool to interact with your long distance relationship or a close friend with high fidelity interactions!