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My first attempt at an advanced IK workflow for ReVAmped characters.

I must say that learning the process of doing it was groundbreaking. There are so many things it can do from the get go that are impossible in SFM, and I'm sure with time I'll learn even more.

For now the model has an IK setup working on top of regular armature, all the shapekeys are split in left and right, and eyeposing controls allow you to move and scale eyes as you wish.

However before I move this setup to the rest of the models I'd love your feedback on what can be improved.

I'll also be away for a few days, and during that time I'll move all the Blender content from the past to the NSFW tier.

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Files

gadget_blender.rar

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