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Hey everyone, it is time for a new progress report.

Level:
Finished work on the caves and cliffs near the Sky Village. Started to polish the cliffs around Umbar.
Redressing the Headwater region. Still needs polishing.
Starting concepts for the final Alphacamp building containers.
Finished rocks and cliffs models for canyon region.
Continued to work on replacing the Adûn region blockout with the redesigned assets.
Started to build the lizard houses into the cliffs.


Code:
Resolved a bunch of issues with AI and Save Game.
Development on the Animation Sequence Editor has continued. Unfortunately, this feature will not be finished for the February build release cycle and will thus not be available until the following build cycle.


Character:
Started work on a new character: Micco, the Umbar housekeeper, a Fox-style male Kerpali based on the Rawn skeleton.
Working on a new female hairstyle and more progress in the outfit department.


Animations:
Prepared another batch of NPC routine animations for Game Design
Finishing up some sandbox animations now.


Design:
Combat system design ongoing, currently working on core systems (Combat move, stagger mechanics, etc.)



Thank you for all your continued support,

-Wild Life Team

Files

Wild Life - Anim Sequence Editor WIP preview

WIP video demonstration of animation sequence editor work in Wild Life Sandbox.

Comments

Yakman

It's happening! A male fox Kerpali! 🦊 I can't wait to see how Micco looks ^^

Anonymous

New Build on the 16th then ?

Joey_the_cat

What I learned from Wild Life Story mode: Goats are the most responsible of all djablos.

Anonymous

Are we ever getting Intersex variants of Kerpali and humans as well? I don't mean futa (both privates are present), but simply switched privates, called Gynomorphs, (just one private part). I would like to see Rasha for example with only male parts. Keep up the great work!

Jneya Mozambique

I have the Demo version of this game and it works just fine, so I became a $10 Tier member but the newest build "2023.12.14_Shipping_Full_Build_1" I am not getting any NPC dialouge sound at all. All other sound is fine just no NPC dialouge sound. Any fixes for this?? Demo still works perfectly, just not the paid version :(

bennytee

Some characters have few hairstyles. Can you port some of the existing ones over to the ones that are lacking? Like the fat guys and big buff men.

Anonymous

The animator secuence is some next level awsome idea! Please, Please, try to innovate in a way to simulate new clothing from the existing ones. For example, I can take some pants that already exist in the game, export their meshes, edit them in Photoshop to transform them into shorts, leave some parts transparent, and then load this new mesh onto the pants, and now I would have a poorly designed short, but at least I could simulate new clothing. But I was imagining something like what can be done with Skyrim mods, where I can take a shirt modeled by some modder, but I can export the meshes, edit them in Photoshop, and now I have a t-shirt with another texture and some custom print. Or, for example, like how tattoos operate in The Sims 4, I can also play with the meshes to customize them. (Ignore this if what I'm asking is too dumb haha)

Sorock

Yes! Finally a true animation system!

Jneya Mozambique

I can't play this game without NPC dialouge sound, just takes away the immersion. I don't understand the demo works perfectly. I have both installed. Play the demo more because its just more immersive with NPC dialouge sound. Anyone else not getting NPC dialouge sound?? What is the fix??

Xhua Evans

Hi, i,m patreon, but in how page i can take the game???

charma

simply search for "build release" in the "search post" find field

charma

I am not from dev team but... it seems logical that sound dialog (done often by professionals) are one of the last thing which will put into the game, because it needs that the text and a big part of animations are stabilized... I mean there are still lots to do before in this alpha version before adding dialog sounds lol