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Hey all,

We hope you had a nice week. Before we get to the progress report we want to bring a little poll to your attention regarding the next model for 3D printing. We have a few names for you to pick from: 3D print poll https://forms.gle/oRj1KtuUugfPnWo67

And now to the main agenda of the post:

Level:
Started work on the Cave of Wisdom and continued to work on replacing the blockout of the Adûn region with the redesigned assets.


Code:
Added 10 new Lua functions:
wl_get_object_options
wl_set_object_options
wl_get_all_objects
wl_get_all_root_objects
wl_get_object_guid
wl_get_object_by_guid
wl_vector_distance
wl_vector_lerp
wl_vector_rotate_around_axis
wl_vector_rotate_around_axis_offset

Character:
Started work on Professor Uruk - a Sethro-based mad scientist that is also a Blackrock entourage.
Further progress with various outfits.


Animations:
Implemented a bunch of NPC routine mocap animations for Max skeleton. Further mocap polishing and animation transfer work for NPC routines is ongoing.

Design:
Added complete day/night routines for all Lake Village/Warrior Village characters.


Thank you for all your continued support,

-Wild Life Team

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Comments

Hi!MyNameIsBimboFkToy

I tried the demo and it looks great will there be a story mode with maya or just the guy?

WLWatcher

any new builds coming soon??

adeptussteve

Story mode will be for Maya too. The story will involve playing both, similar to how you play multiple people in GTA5