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Hey all, we are well on the way for the next build release which is planned for next Friday.

This is the progress we made this week.

Level:

Started a more detailed blockout of Adûn's architecture

Code:

Started work on a camera path feature. The waypoints will be the existing camera props, with the path camera interpolating all the settings between the waypoint cameras (like FOV, Focal Distance, Aperture, Wobble settings etc.). This feature may not yet be ready for the upcoming build.

Added cost multiplier to Way Net nodes. Evaluated and optimized Way Net performance.

Enabled processing range as all required features are implemented now.


Character:

Now Othys is ready too, in proper mayor style he has a nice belly to show ;)

Zumons fancy hair is still in the making but we hope to get him ready by next week.

More progress on various outfits.


Animations:

Gulhragg's harem minigame nearing completion on the animation front. Continued work on mocap data polishing.

Design:

Implemented main quest "The race for the Escape Pods" (respective side quests still missing). Implemented quests and dialogues for multiple characters in Apoc. Currently working on some minor AI features (Npc-Npc attacks started from dialog)

Thank you for all your continued support,

-Wild Life Team

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Comments

Anonymous

Hope that bottom row entourage outfits all make it in.

WLWatcher

Hey Steve, Looking forward to seeing the newest build! Beautiful improvements in this past year. Thanks to you and the team! Please, will it possibly ever be capable of customizing a character with the pose system and then playing with them?