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Hi all. First of all, I can see there been a lot of messages for me on the weekend, I don't have time to read and answer right now, but tomorrow will read/answer all messages.

Some changes for 0.4:

  • I fixed the problem that after a script error it will stop rendering any prompt. Then I broke it by rushing the build. 😓 Will fix it again on 0.5
  • Changed the code for img2img and inpainting, hope it will produce better results.
  • Render Preview fixed for multiple samples. Now it just show the final result, showing result during the render slowdown the render and had little point.
  • Samples now can be batched or not. Just use more Vram if batched
  • You can now upscale the image after the render.
  • Save Vram Option. It will set some stuff to the CPU to use less VRAM at the same time. Older builders had this on by default.
  • I was not online during the weekend, but once 1.5 is released (if not yet) will really start to try to make the model use less Vram.


Files

Stable Diffusion GRisk GUI 0.4.rar

Comments

Anonymous

I think you have found the problem. I didn't add any additional spaces but I am now ensuring that the prompt has no extra spaces at the end and it is now generating only one image.

Anonymous

Hello. I've found a problem that I didn't have with the previous builds. When I generate multiple images it appears to be recording the wrong seed number. For example I tested with 3 random seeds and the first picture was listed as 'seed': 2945623284. However when I generated that seed again it was actually the seed for the third picture. I'm not having this problem when generating a single image.

Anonymous

I had this as well, but I think its the only way to batch process more than 1 image. It displayes only the seed of the first image and not the second an so on. If you use the seed and generate the same number of images you will get the same images back though. Like if your original prompt had 3 images generated you need to generate 3 images again with the seed.