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 V 0.2 is here with some small improvements and new stuff.

Interpolation Method: 


  • Default: The same that version 0.1. It ignore frame timing if the same frame have a bigger delay of the others. Usually faster animation as output.
  • Remove Duplicate Frames: If the movie is encoded with duplicated frames, try to remove them and apply the default configuration.
  • Remove Duplicate Frames and keep frames timestamp: This is the new cool one, still experimental. It try to keep the tempo of the original animation, the default method remove all the tempo and you get a non stop animation, this one try to make the animation more like the original one.


Export Png Sequence:Export a list of png images so you can use them as sprites sheet in your game or something. Right now alpha is not supported.


 

Files

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Comments

DAINAPP

The new method to keep frame timestamp is still a little weird in this version, but it will be a lot better on 0.21

Anonymous

Sprite sheet support is extremely helpful, thank you! Working on a fan-made Pokemon game and this app has really made our custom Pokemon animations look alot smoother. Ideally, transparency support would be lovely since its a bit of a pain to try and remove the background from the sprite-sheets, but I'm sure you are working on it based on the language of this post. If possible, is GIF output on the table for consideration? Again, thank you very much. Happy to support this app.

DAINAPP

Hey there! Hopeful .gif export will come in the next update (this or next week) Transparency support will be a little time consuming, so first i'm focusing on stuff i know i can do a little faster. If the game don't support transparency, you could use a solid color as the alpha channel. I just realized is impossible to export the png sequence while limiting the pallet, will try to fix that.

Anonymous

I've run a few experiments with my own pixel art and I found that after running Dain and putting the exported pngs into a pixel program (Aseprite) I can load a palette for my character and it basically removes a bunch of the artifacts that Dain produces. Perhaps it makes more sense to load a palette after DAIN creates the frames, instead of before or during. I'm not sure how possible that is but it's given me good results.

Anonymous

MEGA is a very bad cloud service, is there a possibility to upload the builds to another service?

DAINAPP

Interessing, this is nice workflow. Dain set the palet after the interpolations.

Anonymous

Is there any chances for 1080p support for lower-end GPU like GTX 1060? Like ESRGAN where they split the frame and splice it or something like that?

DAINAPP

Yeah, i'm starting to work on that. This will be a little trickier since it need to know its neighbours to interpolate, but we see how it work.