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As I build Explore! it's probably best to make a game with the engine in parallel to demostrate it's abilities, and how to use the engine. To that end, I will be making a game I am calling Seven Stones. This game concept evolved from my thought that I needed a vessel that was specifically designed for Explore! It will use all of the modules that I am building for Explore!

Plot: You (a character defined entirely to fit your own wishes) find an ancient ring with seven empty settings. Even without the gemstones, the ring has some level of power. The ring is sentient and will help guide you to finding its missing stones, thereby granting you more power. Power comes with risk, and your ring is attracting a lot of attention from the mystical world. Now you must find the seven missing stones while avoiding or defeating those who also seek the ring and its stones.

Game: Seven Stones will be an open world, life simulation, role-playing game. The game will eventually include a conflict/combat system based on my role-playing system CARPS; a needs system that will track your daily needs like hunger, sleep, bladder, etc; and anything else to demonstrate non-conflicting modules that I create for Explore! Each stone will open new powers that you can use to play around with the world, and subsume one of your needs so that you no longer have to worry about it.

I guess I have to think of a goal to replace the one that I'm now fullfilling early. LOL.

-El

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