S22 Update - Part 1 (Patreon)
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Hello Everyone,
Hope you're all buzzing with excitement as much as I am today! We're releasing the S22 update! Yes, you've read it correctly. Although the in-game day isn't fully wrapped up (that's why it's Part 1), I couldn't bear the thought of making you wait any longer. I've also tweaked some stuff at the beginning of the game. You'll notice some revamped images. And guess what? We've finally given Fabien a much-needed hairstyle makeover—I know, his very first haircut was... special. But there's a story behind those hairs (I think I shared it on Discord... Anyway!). Oh, and I forgot, the videos at the very begining of the game are back (with the Tengo) :) (Thanks to Hypelios for pointing out this issue :)).
Now, I really want your input on something. We're at a bit of a crossroads concerning how we roll out updates. Your gaming experience is paramount, and I'm contemplating whether to continue releasing updates at the end of each in-game day, fully polished and bug-free (or almost), or to opt for more frequent updates. However, in that case, I couldn't guarantee that all routes would end at the same level. What's your preference? I'm always very hesitant about the release and the state in which I give you the game, as I want to ensure your experience is satisfactory... even with a game still in development. So, please, let me know what you prefer :) (Last time I asked, you told me you preferred to have a "full in-game day" before releasing the game). So, after playing S22, please let me know what you prefer for the future.
In the meantime, thank you for being such an incredible community. Your support fuels the game's ongoing development and makes all of this possible. Let's continue shaping this game into something great, together!
Looking forward to hearing your thoughts! And if you have any bug, as usual, please report on Discord :)
- Erwin
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