Update (June 2020) (Patch 3) + Important Message (Patreon)
Content
PLAY THE GAME HERE:
https://gamejolt.com/games/hotglue/409696
Passcode of the month: "SADLY"
(This passcode should not be shared publicly)
Patch 3 Update (July 4)
- Fixed an error that causes the following:
- The player shows a white light instead of the character.
- Some of the crowd shows T-Pose.
- Some of the crowd have gone missing.
- Fixed an error where the portraits don't match with the character's appearance.
- Adjusted dialog of News and Notice.
Patch 2 Update (July 3)
- Fixed an error where skin tints weren't loading correctly.
- Changed the way the "List of items for sale" updates from "Every hour" to "Everytime you leave the hub place".
Patch 1 Update (July 2)
Hub:
- Fixed a fatal error where the saved items and money are erased everytime the user enters the start screen.
- Added option in Pause menu to randomize the update of crowd.
- Fixed Portrait poses to accommodate S and XL sizes.
Adventure Game:
- Fixed an error where the sex animation keeps playing after the enemies are done.
- Added text in the beginning of the adventure to show the level of difficulty.
- Adjusted the level cap of difficulty from 20 to 30.
Known Issues:
- Some of the crowd walks beneath the ground in the Forest.
- Some choices in dialog don't work on certain situations.
- Crashes on certain situations when playing the Browser Version. (We did our best to fix this, but failed. We're very sorry)
What's New:
The Adventure game is now playable! And not a demo anymore!
The door is now open to take you to a new hub place! The Forest!
You can find the Adventure game by talking to Arrow Wizard.
The island is now accessible and playable!
(Although replaying the "Training" is highly recommended as it was updated to cover new gameplay elements)
And once you collected enough Experience Points, you can adjust your abilities and upgrade your character!
(Accessible by asking Arrow Wizard about "Jobs", then "Upgrades")
So you can finish more jobs and earn more in-game money called "Daddies".
And with enough "Daddies", you can buy parts to customize yourself!
(There aren't much selections at this moment)
Thinking of having a shortcut with the "Daddies"? As Patrons, you can have a bit of free allowance. Simply go to the laptop and talk to those digital cubes.
And one last major feature: "Top View Mode" on Hubs! With this, you can travel quickly to places for convenience!
Everything sounds great!
Unfortunately, we also have a bad news. And a big one too.
But it's better to see this from L'apre, the in-game newscaster.
Play the game and you'll find out what it is.
Screw that.
We have to tell everyone no matter what happens. We're just afraid of saying it. But here goes:
The game's development is ending.
(Not immediately, but after a month or two)
We were devastated ourselves when we encountered a major problem that can halt us from progressing further.
And this problem is when we can't make the Adventure Gameplay work on Browser anymore.
That sounded simple, but there are more reasons.
We decided to put the details inside the game by reading this "Notice".
(Located on the left-side of the room)
This way, everyone can read it and not just the Patrons.
We're very sorry it has come to this path. But we had no choice.
It's sad we can't even add any boss battles anymore. Not even the stories. (And we were looking forward to it)
But it's for the best.
Here are our message from the two of us:
Sausage Roll: (Programmer / Game Design)
I'm sorry I'm disappointing everyone for stopping this game.
But I'm glad we saw the faults of this project before we can make more progress.
When we first started this game, I was looking forward to big things from it.
But as it grew bigger, I'm starting to see the mistakes we made that eventually led to a faulty result.
But personally, a cancellation sounds too much. A rework would have been better. But that's up to Mike.
Thank you for playing!
Mike Inel: (Art / Director)
Thank you for joining us in our adventure to making this game, yadda yadda, bunch of PR stuff that people have already read and heard so many times.
So let's get real. First and foremost, I'm not an expert at making games, but I tried anyway because I love games.
But my mistake was: I thought I can make something big. I thought I was an expert at these. In the end, I can't. And I have to accept that.
I kept on wanting to make the Adventure Time fan game into something great when I shouldn't have. I should have just let it be a little fan game.
But thanks to my "persistence", I kept on going and tried to make it bigger. And here's the result.
The sad part is: I made everyone anticipated a great game. And now there won't be.
I'm very sorry.
I should have kept things simple. Not just for my sake, but for everyone as well.
But thank you everyone for being there. For trying out our hard work. We hope you enjoyed it until the very end.
But not everything is doom and gloom.
Don't forget, there's the adventure game that you can play!
(Only available in Windows version)
We put so much effort into bringing that gameplay a reality!
And as mentioned, we're not abandoning the game immediately.
We're extending the development for a month or two to add and finalize a few stuff.
Clothes, poses, NPCs, and the promised futa. (We're not sure if we can add sounds, though)
So go on and try them out!
Thank you for your patience and support, and we're very sorry.