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  • WIP_Untitled_Fox_and_Otter_Animation_LQ.mp4
  • WIP_Untitled_Fox_and_Otter_Animation_LQ_Alt.mp4
  • WIP_Untitled_Fox_and_Otter_Animation_H265_Alt.mp4
  • WIP_Untitled_Fox_and_Otter_Animation_H265.mp4

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Tis Sunday, time for a progress report ^_^

Here is the first cut of this, I went back and re-rendered a few scenes with the new rigs and lighting (that I was still playing with the look when I did the initial loops) Next week is going to be looking at everything needed for  animating a big finish. 

I'm going to be doing some RND to get the fluid sim looking good on internal shots (I've already done some proof of concept work) once that's done it will be time to get the otter messy. 


The Wolf has had some work done I've basically rebuilt him from the ground up. Other characters went from a super old version > stretchy > new fur > new fast version where at each step I could reuse some of what was there before, but it was not worth going through that incremental process for the wolf as he never got any upgrades so everything is new, I'm about 2/3rds of the way through rigging/weight painting him, and will get on to doing his fur next. 


Executive producers are currently deciding which two characters are going to feature in the next animation, (if you are an EP and have not voted in the poll and want to, you've got till Thursday) 


I'm still planning on doing the muzzle animation with the fox and ott just not got around to it yet. It'll most likely be done after the current animation is completed whilst I'm doing work on whatever characters are chosen for the next animation (spoiler alert one of those is probably going to be the wolf unless voting changes drastically before Thursday) 


Also seeing's how this animation is turning out so far I think I'm going to structure animations like this going forward. really nail some core loops and get them rendered from from multiple camera angles. Then to spice things up, do some strait ahead animations to tie everything together. This will mean (semi) regular loops for you to enjoy and faster turnarounds for the entire animations in general.  


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Files come in 3 flavors:

H265 (small file size, high quality) - might not be supported on all devices

High compression (small file size, lower quality)

Low compression, (big file size high quality) -  will be split into zips if too big for pateron.

Large files are provided as split zip files. If all parts (.zip, .z01, .z02, .z03, ...) are downloaded to the same location then opening the .zip will act like a normal .zip file.

If you have any issue with spit zip files and want the high quality low compression version please message me directly and I'll sort out alternative download means via DM


edit: Sorry, initially there was the incorrect version of the H265 file, as per Diesel Weasel's comment.  have attached the correct h265 file.

Comments

Diesel Weasel

The H265 and H265 Alt are the same file. There's no HQ with the humanoid penis. Dunno about the .Z files since I don't use those. The LQ one is correct, though.

PxlFur

Sorry about that, Have corrected it, (was about falling asleep when posting this and the heat here is not helping any)

Diesel Weasel

Oh, no worries, I just wanted you to be aware of it. :B Thanks for the update. The animation is really looking fantastic, by the way.

Jetfox

Love it the ott is so cute and sexy

Raygun Draygun

Oh wow, this came together really fast and looks amazing! Great to see these two having such a good time together 💛

PxlFur

The speed is why I spent all that time redoing rigs, the faster they are the quicker animations can happen. it's so liberating to have instantaneous viewport feedback when working on small details. And yes, they are having a lot of fun aren't they :3