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Hi ^_^

Stuff I got done this week, I've done some more work on the tiger fur, corrected some little issues on the fox and otter's fur (that I only saw after the progress report last week) 

Have done more work on Staying In Eating Out p3. Will look to refine the ending and maybe go to fluid sim this week if I think the timing is not going to change on any major parts leading up to that point. Also might stick a camera in looking down on the two of them for the finishing shot. 

After doing all that work on fur I wanted to get some feedback on how long it'll take to render and how good it looks in motion, to that end I'm working on a short looping animation with the otter and fox. This will be finished up and rendered over the coming days and at least a few camera angles will be shown off next week. (if nothing serious comes up that requires major rebuilds or something else that just eats time) You might notice a bit more bounce and jiggle in the characters. I've implemented a new 'Jiggle rig' that just slides into the existing setup  (this is also being refined and will become a standard on all characters going forward) :D 

Edit: if you happen to download a file and it is just named '1' if you rename it to the same name as on the page it will work. (I've redone all the files and they are now all working correctly this end ) If you have any issues contact me and I'll apply some more percussive maintenance to the patreon file uploader system. 


Note on files, as Patreon limits file size to 200mb I'm providing all files bigger than that as a split zip. If all parts (.zip, .z01, .z02, .z03 ...) are downloaded to the same location, (and your browser should do this by default) double click the .zip file and Windows 10 (or an archive manager of your choice) will happily open it up.

If you have any issue with this please message me directly and I'll sort out alternative download means via DM and I'll also be sending links out to those who've requested one previously.

Comments

Diesel Weasel

Really liking the otter/fox interaction. One thing, though, the fox's tail bends at a really unnatural angle. It's an extension of the spine, so it really shouldn't be bent at a 130° angle to the torso.

PxlFur

Will make sure when the actual animation is done there are no odd angled tails. ^_^ This started off as a proof of concept for the jiggle rig and then morphed into a way to test the new fur animated (and I'm sure there will be more that needs to be fixed up on it before the render happens)

Jetfox

Love your work! So happy i discovered it and can support you keep it up :-)