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  • 0021-Sunday_16-08-20_Splatter_The_Fox_v4_PATREON.mp4
  • 0021-Sunday_16-08-20_Splatter_The_Fox_v4_SOCIALMEDIA_432p.mp4
  • Splatter_The_Fox_HFR_UPSCALE_HD_PATREON.mp4
  • Splatter_The_Fox_HFR_UPSCALE_SD_SOCIALMEDIA.mp4

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Edit: added the 48FPS HFR upscale version of Splatter The Fox ^_^


This week was too hot. A heatwave meant for days I could only work from midnight onward. I'm not a fan of warm weather, give me cool dull overcast days and I'm happy. Plus the houses here are designed to keep heat in, don't have AC, and even in the evening when the temps starts dropping, the brick walls just sit there happily radiating the days heat back into the house.  :/

Because of the limited time I had to work  I concentrated on doing the animation and none on the side activity, (that choice is being rolled over to be looked at this coming week.)

Thankfully coming into the weekend the temperature has now fallen to something that whilst still warm, can be worked in. :D  

Here are some further stills from the blocking phase, I think the bones of the animation are just about done and I'm going to really dive into refining and expanding on what I've got rather than continuing to add new ideas.  

Also a bonus (and because I really want to use this effect in the animation I'm doing now) I've redone the shader used for the 'splatter the fox' animation. The direction I was taking it initially was recreating the OTT cartoon sticky mess you see a lot in 2D artwork incl the solid white color. Seeing the comments around the public release I thought I might take a second look at the shader so quickly knocked this up and set it rendering over night, let me know what you think. ^_^  

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Diesel Weasel

I'm really liking where this animation project is going. :B