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  • 0012_Goo_Test_v1_1.mp4

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After weeks of messing around with R&D trying out a multitude of ways of getting nice thick stringy goo I've finally found a technique that looks good. 

The base animation is a bit rough and the sim still needs dialing in (hence having fun with the workprint timecodes) but I thought everyone would like to see what I've been up to ^_^

Over the next few days I'll be working more on this, fine tuning and seeing if I can apply a few more tricks to make it look even better. 

Other things I have on the go:

Rigging the raccoon.

Animating more otter explorer loops

Even more sim work (making things stretchy) 


As always questions comments and suggestions are welcome.

Comments

Diesel Weasel

Not too bad, but it does seem off in a few ways. It fires too fast, for one, more like it's being shot out of a high-pressure hose than being pushed out by muscle contractions. Also, while the fluid sticks together nicely, it slides off too easily; it doesn't stick to anything else in the way that it should. A good start, though! Much better than some cum effects I've seen, it just needs a bit more tweaking. :B

PxlFur

I agree, this started life as a test render to make sure I could get motion blur working (that's why there are parts at such high speed) and I decided to put it up with all those provisos so people could see what I'm working on. The stringiness is incredibly hard to get right everything else should hopefully be a lot easier to fine tune.