Goo v1 sim test (Patreon)
Videos
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0012_Goo_Test_v1_1.mp4
Downloads
Content
After weeks of messing around with R&D trying out a multitude of ways of getting nice thick stringy goo I've finally found a technique that looks good.
The base animation is a bit rough and the sim still needs dialing in (hence having fun with the workprint timecodes) but I thought everyone would like to see what I've been up to ^_^
Over the next few days I'll be working more on this, fine tuning and seeing if I can apply a few more tricks to make it look even better.
Other things I have on the go:
Rigging the raccoon.
Animating more otter explorer loops
Even more sim work (making things stretchy)
As always questions comments and suggestions are welcome.