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Hi.

Had a fun few weeks where my head has not been co-operating with tiredness, spacing out and editing thousands of little audio snippets was not happening. (trust me I want to get this audio done, sooner it gets released here sooner I can tease it on social media.) But I've been spending what time where I can work, on the tiger 

So what work has been done on the tiger? Well, I'm glad you asked.

I've massively increase the number of guide curves fur so that I can do simulation with him. (in the attached image they are the ones in bright green)

I've taken the opportunity to chisel his face up some (let me know what you think with the rebuild workflow I've got going I can swap back to the original without any issue if people don't like the changes)

And I've given him some new spine-y junk (let me know what you think here too, I can always add more spines, or remove them completely.)


So what is the tiger going to be up to? well that's up to the Executive Producers, a poll will be going up shortly where the choice is between, playing with a toy dildo -or- penetratable, shaking his ass for the camera, fingering himself, or FPV BJ from the vantage point of the Wolf (he can actually fit the tigers junk in his muzzle and if a reverse/wider shot is made at some point it will make everything work) 


So there we are, a collection of work in progress shots of the tiger, and hopefully I'll be back at the end of the month with the audio version of Sauna Switch done. (my head has been behaving the last few days and I'm progressing with work on it)


Edit: After the comment from CopperDraws I went back and altered the head a little more to try to draw together aspects of both the old and new, these are the 'V2' versions

Files

Comments

Sollybird

I think the new tiger head looks awesome, and I looooove the spined version. wonder how it would look with spines going all the way down vs just at the tip? might be something to try; i've seen animations/pics both ways

CopperDraws

Admittedly, I like the original head a smidge more. The blockiness of the cheek bones and the wider brow are more fitting for a tiger. I feel like the new model, while nice, feels too zootopia (aka curvey and less blocky) and not as distinct to you. Also the muzzle is more exaggerated on the old version which reads more dynamically from angled views. The new muzzle reads a little flatter. The ears on V2 are much better though. But mind you this is just my opinion as requested in your post. You put a lot of effort into the new model so I don’t want to negate that on ya. Both are perfectly great :)

PxlFur

Hey, don't worry about it I want to hear feedback. I spent a lot of time creating a robust rigging system so I can make these sorts of changes easily _without_ having to do days worth of work redoing a lot of things from scratch. I've got it to a point that once I have a character built and rigged (this is the long bit), if I want to change something (and it's not too drastic) I can just load the altered sculpt in, click a button, lots of scripts run, and the new version with fully working rig and fur pops out after about 30 seconds. It's all modular, it's how I was able to iterate on Robin so much, there was only few small updates to the rig that needed doing when I was working on him, The changes for the tiger are so minor I've not yet had to manually tweak any of the modules for the rig at all. With that massive preable out of the way, I've gone in and tweaked some things based on your feedback. I've added to the attachments shots of a 'V2' of the new version, let me know what you think.

CopperDraws

I’m glad to hear that all that effort you put into making that rigging system is paying off for you! I think you’ve captured my thoughts very well with version 3 and it’s a nice blend of both your style, while maintaining the characteristics of a tigers head as I know them. Great work :)