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Unity
We are migrating from Flash to Unity. Work is already underway. Extensive research and experiments were conducted to ensure that we can deliver the same experience. A bit too much reasearch perhaps, my apology. I feel I should have done that long ago. Its just that the old Flash business keep getting resold on the market. It makes things a lot less certain whether it can be continued to be used for adultish work. It is a mostly a legal risk rather than technical. So, we have to move on.

There is a significant amount of work awaiting us...but the plus side is that, I have found an incredible Unity dev to work along side me~ Allow me to introduce him next month. On top of that, we can truly experience the full benefits of ChatGPT, which is supposed to be exceptionally helpful when it comes to assisting code related tasks. 

The short term roadmap I aim for:
June - Invade (battle), overall data and code structure
July - Explore, hunting, rest, instinct, encyclopedia, bonding, diary
August - World map,  nursing, crafting, train, release, defend

These should take up the majority of work load, up to our current status. There are some revamps of gameplay as well as new systems like season, weather, day/night etc that I want to implement. I need to focus ranking them next week. 


Change of billing method
We have switched our Patreon to subscription billing. This means that people who join us at the end of the month will not have to worry about being charged again on the 1st of the following month. Instead, they will be charged on the date they join next month. This doesn't affect current supporters. 

So, support us if you can!

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Comments

Anonymous

I wish I could see the preview in the game

PoshOctavia

im pretty hyped, you can do alot more in unity than flash after all