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Ive had a busy week, but ive made several updates, some of which were streamed for a short while today @ https://picarto.tv/liard/videos 


Before i list some of the updates, I also want to say that i have been playing around a bit with inworld ai. It is being used by a few indie developers at the moment, to try to have ai characters that can be talked to by mic, or written to(aka the ai responds to whatever you write/say)

Together with the voiced ai ive been testing out (eleven labs ai) I think that I most likely will try to add some sort of written/voiced ai like that for my next game. I think sexy/ flirting is outlawed for those ais, but im sure there is a way to semi work around that kind of stuff. We'll see with time. either way I am hoping to somehow implement this into my next game, which will feature more npcs, and have a bigger map(it will also run on a majority of the code ive made for this game, hence why i am so thorough while coding it)

Game updates:

- items, item spawning, placing items into the world, , item info storing, and getting item info.

- general inventory updates. Updated the inventory slots code, my inventory codes were moved to a library, instead of being inside the players inventory. Quest givers can now give actual quest rewards, and they properly collect collection quest items.

- further updates on the quests objective widget/ui, and a few more bug fixes.(its working very good now, and overall its much less heavy to reload quests when theyre updated)

- item key interactions have had further updates and been slightly more simplified(i already overhauled this a few weeks ago now) So quest interactions are working great, and are much more lightweight. ive also bug tested it properly, and i couldnt find any issues.

- ive tested the quest keys on a second npc, and checked if keys are unlocked properly. this worked very nicely.

- done further testing on voiced lines during dialogues.

- small camera fixes to furniture and sex stuff.

etc etc..




Comments

Anonymous

Is there a new timeline when we will get a to play the new updates?

Liard

I will probably post 2 betas closer to eachother. 1 that has less sex animations, but all the gameplay fixes sometime this month, then ill need a little bit extra time to get the sex animations and moan sounds bæadded back in again for the next beta, but that should hopefully not take that much longer.