Game update (Patreon)
Content
Ive had a busy week, but ive made several updates, some of which were streamed for a short while today @ https://picarto.tv/liard/videos
Before i list some of the updates, I also want to say that i have been playing around a bit with inworld ai. It is being used by a few indie developers at the moment, to try to have ai characters that can be talked to by mic, or written to(aka the ai responds to whatever you write/say)
Together with the voiced ai ive been testing out (eleven labs ai) I think that I most likely will try to add some sort of written/voiced ai like that for my next game. I think sexy/ flirting is outlawed for those ais, but im sure there is a way to semi work around that kind of stuff. We'll see with time. either way I am hoping to somehow implement this into my next game, which will feature more npcs, and have a bigger map(it will also run on a majority of the code ive made for this game, hence why i am so thorough while coding it)
Game updates:
- items, item spawning, placing items into the world, , item info storing, and getting item info.
- general inventory updates. Updated the inventory slots code, my inventory codes were moved to a library, instead of being inside the players inventory. Quest givers can now give actual quest rewards, and they properly collect collection quest items.
- further updates on the quests objective widget/ui, and a few more bug fixes.(its working very good now, and overall its much less heavy to reload quests when theyre updated)
- item key interactions have had further updates and been slightly more simplified(i already overhauled this a few weeks ago now) So quest interactions are working great, and are much more lightweight. ive also bug tested it properly, and i couldnt find any issues.
- ive tested the quest keys on a second npc, and checked if keys are unlocked properly. this worked very nicely.
- done further testing on voiced lines during dialogues.
- small camera fixes to furniture and sex stuff.
etc etc..