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Still just working on finalicing systems. The last 10% is usually the most annoying when it comes to big systems. mostly bug fixes and stuff.

At the moment ive managed to make a lot of fixes / last upgrades to the questing systems basic features /collecting quests, talking quests, delivering quests etc.

Quests need to know when to auto deliver/ have to be delivered to an npc, or when to give out rewards etc, without having too much clutter on a per quest basis. Ive managed to make a system thats fairly simple, but smart ish, which is nice. Once I start writing in the actual quests, i dont want to be fucked by having to tick too many boxes and or getting fucked up by small details lol. The changes ive made now though seem fairly solid. Been testing them a bit, and delivering different types of quests has been pretty smooth.

Ive also fixed a little bug in my camera system for dialogs, along with a few other things like updating the objectives ui a little bit etc.



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