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The npc is now able to open doors xd

Ive also been working further on his needs and task system so that I can steer them easier. earlier they were random, but i want to do custom tasks for questlines eventually. Atm I can force quit a task, and he will exit whatever hes doing.

I can also force him to imediately do a group of tasks in order or just completely lock him out of being able to do tasks. Ex for times when i need him to stand or sit still in a location for a longer time period etc.  Doing my best to make him feel more alive/dynamic.

The animations are still unfinished though, so once those are done he will feel less robotic. same with the player animations.

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Anonymous

But Liard... The NPC doesn't need to open doors, he just needs to open legs. :O

Anonymous

Fuck them doors.