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So yeah. life is keeping me busy, but I have an hour or two here and there, where I was able to work on my game. I cant remember every detail of what ive done, but I have added in the new dialogue ui that you guys voted on, and made some general fixes in the dialogue code.

Im also coding more on my npc's ''brain'' / roam behavior. (For the sake of this previewnot being too long, he only sits for a few seconds in the preview. That will be adjusted so that he spends more time when doing something.)  

Its very early in the phase of it, but atm when hes in roaming mode, he can use furniture(no animations have been added yet.) walk up to the player(In later stages, when he does this, its to say stuff to the player.)  roam around randomly. and the last mode which hasnt been fully coded in yet, is that he can look out the window, or look at stuff on the wall / tables / bookcases. ''staring at decoration in the house '' 

For this overall mode, I will make some hidden ''sims like sliders'' so that his behavior is less random, and more ''need based'' or based on his own ''preferences''. 

This is to give him a tiny bit more of life. Im coding this so that it can be used on all my npcs, later on when I start my second game \o\ 

(Ignore his feet and dick kekW. I just havent added proper animations yet.)

https://gyazo.com/9802d8e3ff6225f54f23b7c16f27f941 


Dialogue ui implemented / working. (Ill make some minor visual updates.)

https://gyazo.com/1a661901b2fd443bfbf0802c68293846 

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