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The female character is a placeholder. ill put actual ocs there instead, and do random worgens for this. Ill start rendering the first ych probably tomorrow. just gonna fix the lighting up a bit more and minmax render settings.

With the script ive spent the past 2 months coding on, I was able to import a tile of kultiras with over 10k assets, and make the assets with identical textures share shaders(thanks to the script mentioned above, and a second script i use to generate normal, height and ambient occlusion maps for furniture.) which let me set up this set in 5 hours, including the lighting :D like damn is that way faster then what I usually do. I still want to make my own backgrounds, but its awesome to be able to use huge sets like this finally, without having to spend several hours just cleaning it and setting up each individual shader. Ik this has been possible in blender for a long time, but its been a pain in the ass to export from blender and setup in a different 3d program. 

Ive also been experimenting with new ways of lighting up scenes since I want to do big sets like this more often, and i think its working out nicely :) 

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Avery H. Mavery

It looks spectacular all the same!